Eris low walls & windows.
Still needs work blocked by better entity parenting, but oh well.
@@ -109,6 +109,8 @@ namespace Content.Client
|
|||||||
factory.Register<ConstructorComponent>();
|
factory.Register<ConstructorComponent>();
|
||||||
factory.Register<ConstructionGhostComponent>();
|
factory.Register<ConstructionGhostComponent>();
|
||||||
factory.Register<IconSmoothComponent>();
|
factory.Register<IconSmoothComponent>();
|
||||||
|
factory.Register<LowWallComponent>();
|
||||||
|
factory.RegisterReference<LowWallComponent, IconSmoothComponent>();
|
||||||
factory.Register<DamageableComponent>();
|
factory.Register<DamageableComponent>();
|
||||||
factory.Register<ClothingComponent>();
|
factory.Register<ClothingComponent>();
|
||||||
factory.Register<ItemComponent>();
|
factory.Register<ItemComponent>();
|
||||||
@@ -159,6 +161,8 @@ namespace Content.Client
|
|||||||
factory.Register<ExaminerComponent>();
|
factory.Register<ExaminerComponent>();
|
||||||
factory.Register<CharacterInfoComponent>();
|
factory.Register<CharacterInfoComponent>();
|
||||||
|
|
||||||
|
factory.Register<WindowComponent>();
|
||||||
|
|
||||||
IoCManager.Register<IGameHud, GameHud>();
|
IoCManager.Register<IGameHud, GameHud>();
|
||||||
IoCManager.Register<IClientNotifyManager, ClientNotifyManager>();
|
IoCManager.Register<IClientNotifyManager, ClientNotifyManager>();
|
||||||
IoCManager.Register<ISharedNotifyManager, ClientNotifyManager>();
|
IoCManager.Register<ISharedNotifyManager, ClientNotifyManager>();
|
||||||
|
|||||||
@@ -1,10 +1,14 @@
|
|||||||
using System.Diagnostics.CodeAnalysis;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics.CodeAnalysis;
|
||||||
using Content.Client.GameObjects.EntitySystems;
|
using Content.Client.GameObjects.EntitySystems;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Client.Interfaces.GameObjects.Components;
|
using Robust.Client.Interfaces.GameObjects.Components;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.GameObjects.Components.Transform;
|
using Robust.Shared.GameObjects.Components.Transform;
|
||||||
|
using Robust.Shared.Interfaces.GameObjects;
|
||||||
using Robust.Shared.Map;
|
using Robust.Shared.Map;
|
||||||
|
using Robust.Shared.Maths;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
using static Robust.Client.GameObjects.SpriteComponent;
|
using static Robust.Client.GameObjects.SpriteComponent;
|
||||||
|
|
||||||
@@ -21,7 +25,7 @@ namespace Content.Client.GameObjects.Components.IconSmoothing
|
|||||||
/// To use, set <c>base</c> equal to the prefix of the corner states in the sprite base RSI.
|
/// To use, set <c>base</c> equal to the prefix of the corner states in the sprite base RSI.
|
||||||
/// Any objects with the same <c>key</c> will connect.
|
/// Any objects with the same <c>key</c> will connect.
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
public sealed class IconSmoothComponent : Component
|
public class IconSmoothComponent : Component
|
||||||
{
|
{
|
||||||
private string _smoothKey;
|
private string _smoothKey;
|
||||||
private string _stateBase;
|
private string _stateBase;
|
||||||
@@ -76,9 +80,9 @@ namespace Content.Client.GameObjects.Components.IconSmoothing
|
|||||||
|
|
||||||
SnapGrid.OnPositionChanged += SnapGridOnPositionChanged;
|
SnapGrid.OnPositionChanged += SnapGridOnPositionChanged;
|
||||||
Owner.EntityManager.RaiseEvent(Owner, new IconSmoothDirtyEvent(null, SnapGrid.Offset, Mode));
|
Owner.EntityManager.RaiseEvent(Owner, new IconSmoothDirtyEvent(null, SnapGrid.Offset, Mode));
|
||||||
var state0 = $"{StateBase}0";
|
|
||||||
if (Mode == IconSmoothingMode.Corners)
|
if (Mode == IconSmoothingMode.Corners)
|
||||||
{
|
{
|
||||||
|
var state0 = $"{StateBase}0";
|
||||||
Sprite.LayerMapSet(CornerLayers.SE, Sprite.AddLayerState(state0));
|
Sprite.LayerMapSet(CornerLayers.SE, Sprite.AddLayerState(state0));
|
||||||
Sprite.LayerSetDirOffset(CornerLayers.SE, DirectionOffset.None);
|
Sprite.LayerSetDirOffset(CornerLayers.SE, DirectionOffset.None);
|
||||||
Sprite.LayerMapSet(CornerLayers.NE, Sprite.AddLayerState(state0));
|
Sprite.LayerMapSet(CornerLayers.NE, Sprite.AddLayerState(state0));
|
||||||
@@ -90,6 +94,107 @@ namespace Content.Client.GameObjects.Components.IconSmoothing
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
internal virtual void CalculateNewSprite()
|
||||||
|
{
|
||||||
|
switch (Mode)
|
||||||
|
{
|
||||||
|
case IconSmoothingMode.Corners:
|
||||||
|
CalculateNewSpriteCorers();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case IconSmoothingMode.CardinalFlags:
|
||||||
|
CalculateNewSpriteCardinal();
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CalculateNewSpriteCardinal()
|
||||||
|
{
|
||||||
|
var dirs = CardinalConnectDirs.None;
|
||||||
|
|
||||||
|
if (MatchingEntity(SnapGrid.GetInDir(Direction.North)))
|
||||||
|
dirs |= CardinalConnectDirs.North;
|
||||||
|
if (MatchingEntity(SnapGrid.GetInDir(Direction.South)))
|
||||||
|
dirs |= CardinalConnectDirs.South;
|
||||||
|
if (MatchingEntity(SnapGrid.GetInDir(Direction.East)))
|
||||||
|
dirs |= CardinalConnectDirs.East;
|
||||||
|
if (MatchingEntity(SnapGrid.GetInDir(Direction.West)))
|
||||||
|
dirs |= CardinalConnectDirs.West;
|
||||||
|
|
||||||
|
Sprite.LayerSetState(0, $"{StateBase}{(int) dirs}");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CalculateNewSpriteCorers()
|
||||||
|
{
|
||||||
|
var n = MatchingEntity(SnapGrid.GetInDir(Direction.North));
|
||||||
|
var ne = MatchingEntity(SnapGrid.GetInDir(Direction.NorthEast));
|
||||||
|
var e = MatchingEntity(SnapGrid.GetInDir(Direction.East));
|
||||||
|
var se = MatchingEntity(SnapGrid.GetInDir(Direction.SouthEast));
|
||||||
|
var s = MatchingEntity(SnapGrid.GetInDir(Direction.South));
|
||||||
|
var sw = MatchingEntity(SnapGrid.GetInDir(Direction.SouthWest));
|
||||||
|
var w = MatchingEntity(SnapGrid.GetInDir(Direction.West));
|
||||||
|
var nw = MatchingEntity(SnapGrid.GetInDir(Direction.NorthWest));
|
||||||
|
|
||||||
|
// ReSharper disable InconsistentNaming
|
||||||
|
var cornerNE = CornerFill.None;
|
||||||
|
var cornerSE = CornerFill.None;
|
||||||
|
var cornerSW = CornerFill.None;
|
||||||
|
var cornerNW = CornerFill.None;
|
||||||
|
// ReSharper restore InconsistentNaming
|
||||||
|
|
||||||
|
if (n)
|
||||||
|
{
|
||||||
|
cornerNE |= CornerFill.CounterClockwise;
|
||||||
|
cornerNW |= CornerFill.Clockwise;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ne)
|
||||||
|
{
|
||||||
|
cornerNE |= CornerFill.Diagonal;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (e)
|
||||||
|
{
|
||||||
|
cornerNE |= CornerFill.Clockwise;
|
||||||
|
cornerSE |= CornerFill.CounterClockwise;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (se)
|
||||||
|
{
|
||||||
|
cornerSE |= CornerFill.Diagonal;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (s)
|
||||||
|
{
|
||||||
|
cornerSE |= CornerFill.Clockwise;
|
||||||
|
cornerSW |= CornerFill.CounterClockwise;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (sw)
|
||||||
|
{
|
||||||
|
cornerSW |= CornerFill.Diagonal;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (w)
|
||||||
|
{
|
||||||
|
cornerSW |= CornerFill.Clockwise;
|
||||||
|
cornerNW |= CornerFill.CounterClockwise;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (nw)
|
||||||
|
{
|
||||||
|
cornerNW |= CornerFill.Diagonal;
|
||||||
|
}
|
||||||
|
|
||||||
|
Sprite.LayerSetState(CornerLayers.NE, $"{StateBase}{(int) cornerNE}");
|
||||||
|
Sprite.LayerSetState(CornerLayers.SE, $"{StateBase}{(int) cornerSE}");
|
||||||
|
Sprite.LayerSetState(CornerLayers.SW, $"{StateBase}{(int) cornerSW}");
|
||||||
|
Sprite.LayerSetState(CornerLayers.NW, $"{StateBase}{(int) cornerNW}");
|
||||||
|
}
|
||||||
|
|
||||||
public override void Shutdown()
|
public override void Shutdown()
|
||||||
{
|
{
|
||||||
SnapGrid.OnPositionChanged -= SnapGridOnPositionChanged;
|
SnapGrid.OnPositionChanged -= SnapGridOnPositionChanged;
|
||||||
@@ -104,6 +209,52 @@ namespace Content.Client.GameObjects.Components.IconSmoothing
|
|||||||
_lastPosition = (Owner.Transform.GridID, SnapGrid.Position);
|
_lastPosition = (Owner.Transform.GridID, SnapGrid.Position);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[System.Diagnostics.Contracts.Pure]
|
||||||
|
protected bool MatchingEntity(IEnumerable<IEntity> candidates)
|
||||||
|
{
|
||||||
|
foreach (var entity in candidates)
|
||||||
|
{
|
||||||
|
if (!entity.TryGetComponent(out IconSmoothComponent other))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (other.SmoothKey == SmoothKey)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Flags]
|
||||||
|
private enum CardinalConnectDirs : byte
|
||||||
|
{
|
||||||
|
None = 0,
|
||||||
|
North = 1,
|
||||||
|
South = 2,
|
||||||
|
East = 4,
|
||||||
|
West = 8
|
||||||
|
}
|
||||||
|
|
||||||
|
[Flags]
|
||||||
|
public enum CornerFill : byte
|
||||||
|
{
|
||||||
|
// These values are pulled from Baystation12.
|
||||||
|
// I'm too lazy to convert the state names.
|
||||||
|
None = 0,
|
||||||
|
|
||||||
|
// The cardinal tile counter-clockwise of this corner is filled.
|
||||||
|
CounterClockwise = 1,
|
||||||
|
|
||||||
|
// The diagonal tile in the direction of this corner.
|
||||||
|
Diagonal = 2,
|
||||||
|
|
||||||
|
// The cardinal tile clockwise of this corner is filled.
|
||||||
|
Clockwise = 4,
|
||||||
|
}
|
||||||
|
|
||||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||||
public enum CornerLayers
|
public enum CornerLayers
|
||||||
{
|
{
|
||||||
|
|||||||
206
Content.Client/GameObjects/Components/LowWallComponent.cs
Normal file
@@ -0,0 +1,206 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics.CodeAnalysis;
|
||||||
|
using Content.Client.GameObjects.Components.IconSmoothing;
|
||||||
|
using Robust.Shared.Interfaces.GameObjects;
|
||||||
|
using Robust.Shared.Maths;
|
||||||
|
using static Robust.Client.GameObjects.SpriteComponent;
|
||||||
|
|
||||||
|
namespace Content.Client.GameObjects.Components
|
||||||
|
{
|
||||||
|
// TODO: Over layers should be placed ABOVE the window itself too.
|
||||||
|
// This is gonna require a client entity & parenting,
|
||||||
|
// so IsMapTransform being naive is gonna be a problem.
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Override of icon smoothing to handle the specific complexities of low walls.
|
||||||
|
/// </summary>
|
||||||
|
public class LowWallComponent : IconSmoothComponent
|
||||||
|
{
|
||||||
|
public override string Name => "LowWall";
|
||||||
|
|
||||||
|
public CornerFill LastCornerNE { get; private set; }
|
||||||
|
public CornerFill LastCornerSE { get; private set; }
|
||||||
|
public CornerFill LastCornerSW { get; private set; }
|
||||||
|
public CornerFill LastCornerNW { get; private set; }
|
||||||
|
|
||||||
|
public override void Startup()
|
||||||
|
{
|
||||||
|
base.Startup();
|
||||||
|
|
||||||
|
var overState0 = $"{StateBase}over_0";
|
||||||
|
Sprite.LayerMapSet(OverCornerLayers.SE, Sprite.AddLayerState(overState0));
|
||||||
|
Sprite.LayerSetDirOffset(OverCornerLayers.SE, DirectionOffset.None);
|
||||||
|
Sprite.LayerMapSet(OverCornerLayers.NE, Sprite.AddLayerState(overState0));
|
||||||
|
Sprite.LayerSetDirOffset(OverCornerLayers.NE, DirectionOffset.CounterClockwise);
|
||||||
|
Sprite.LayerMapSet(OverCornerLayers.NW, Sprite.AddLayerState(overState0));
|
||||||
|
Sprite.LayerSetDirOffset(OverCornerLayers.NW, DirectionOffset.Flip);
|
||||||
|
Sprite.LayerMapSet(OverCornerLayers.SW, Sprite.AddLayerState(overState0));
|
||||||
|
Sprite.LayerSetDirOffset(OverCornerLayers.SW, DirectionOffset.Clockwise);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal override void CalculateNewSprite()
|
||||||
|
{
|
||||||
|
base.CalculateNewSprite();
|
||||||
|
|
||||||
|
var (n, nl) = MatchingWall(SnapGrid.GetInDir(Direction.North));
|
||||||
|
var (ne, nel) = MatchingWall(SnapGrid.GetInDir(Direction.NorthEast));
|
||||||
|
var (e, el) = MatchingWall(SnapGrid.GetInDir(Direction.East));
|
||||||
|
var (se, sel) = MatchingWall(SnapGrid.GetInDir(Direction.SouthEast));
|
||||||
|
var (s, sl) = MatchingWall(SnapGrid.GetInDir(Direction.South));
|
||||||
|
var (sw, swl) = MatchingWall(SnapGrid.GetInDir(Direction.SouthWest));
|
||||||
|
var (w, wl) = MatchingWall(SnapGrid.GetInDir(Direction.West));
|
||||||
|
var (nw, nwl) = MatchingWall(SnapGrid.GetInDir(Direction.NorthWest));
|
||||||
|
|
||||||
|
// ReSharper disable InconsistentNaming
|
||||||
|
var cornerNE = CornerFill.None;
|
||||||
|
var cornerSE = CornerFill.None;
|
||||||
|
var cornerSW = CornerFill.None;
|
||||||
|
var cornerNW = CornerFill.None;
|
||||||
|
|
||||||
|
var lowCornerNE = CornerFill.None;
|
||||||
|
var lowCornerSE = CornerFill.None;
|
||||||
|
var lowCornerSW = CornerFill.None;
|
||||||
|
var lowCornerNW = CornerFill.None;
|
||||||
|
// ReSharper restore InconsistentNaming
|
||||||
|
|
||||||
|
if (n)
|
||||||
|
{
|
||||||
|
cornerNE |= CornerFill.CounterClockwise;
|
||||||
|
cornerNW |= CornerFill.Clockwise;
|
||||||
|
|
||||||
|
if (!nl)
|
||||||
|
{
|
||||||
|
lowCornerNE |= CornerFill.CounterClockwise;
|
||||||
|
lowCornerNW |= CornerFill.Clockwise;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ne)
|
||||||
|
{
|
||||||
|
cornerNE |= CornerFill.Diagonal;
|
||||||
|
|
||||||
|
if (!nel && (nl || el || n && e))
|
||||||
|
{
|
||||||
|
lowCornerNE |= CornerFill.Diagonal;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (e)
|
||||||
|
{
|
||||||
|
cornerNE |= CornerFill.Clockwise;
|
||||||
|
cornerSE |= CornerFill.CounterClockwise;
|
||||||
|
|
||||||
|
if (!el)
|
||||||
|
{
|
||||||
|
lowCornerNE |= CornerFill.Clockwise;
|
||||||
|
lowCornerSE |= CornerFill.CounterClockwise;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (se)
|
||||||
|
{
|
||||||
|
cornerSE |= CornerFill.Diagonal;
|
||||||
|
|
||||||
|
if (!sel && (sl || el || s && e))
|
||||||
|
{
|
||||||
|
lowCornerSE |= CornerFill.Diagonal;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (s)
|
||||||
|
{
|
||||||
|
cornerSE |= CornerFill.Clockwise;
|
||||||
|
cornerSW |= CornerFill.CounterClockwise;
|
||||||
|
|
||||||
|
if (!sl)
|
||||||
|
{
|
||||||
|
lowCornerSE |= CornerFill.Clockwise;
|
||||||
|
lowCornerSW |= CornerFill.CounterClockwise;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (sw)
|
||||||
|
{
|
||||||
|
cornerSW |= CornerFill.Diagonal;
|
||||||
|
|
||||||
|
if (!swl && (sl || wl || s && w))
|
||||||
|
{
|
||||||
|
lowCornerSW |= CornerFill.Diagonal;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (w)
|
||||||
|
{
|
||||||
|
cornerSW |= CornerFill.Clockwise;
|
||||||
|
cornerNW |= CornerFill.CounterClockwise;
|
||||||
|
|
||||||
|
if (!wl)
|
||||||
|
{
|
||||||
|
lowCornerSW |= CornerFill.Clockwise;
|
||||||
|
lowCornerNW |= CornerFill.CounterClockwise;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (nw)
|
||||||
|
{
|
||||||
|
cornerNW |= CornerFill.Diagonal;
|
||||||
|
|
||||||
|
if (!nwl && (nl || wl || n && w))
|
||||||
|
{
|
||||||
|
lowCornerNW |= CornerFill.Diagonal;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Sprite.LayerSetState(CornerLayers.NE, $"{StateBase}{(int) cornerNE}");
|
||||||
|
Sprite.LayerSetState(CornerLayers.SE, $"{StateBase}{(int) cornerSE}");
|
||||||
|
Sprite.LayerSetState(CornerLayers.SW, $"{StateBase}{(int) cornerSW}");
|
||||||
|
Sprite.LayerSetState(CornerLayers.NW, $"{StateBase}{(int) cornerNW}");
|
||||||
|
|
||||||
|
Sprite.LayerSetState(OverCornerLayers.NE, $"{StateBase}over_{(int) lowCornerNE}");
|
||||||
|
Sprite.LayerSetState(OverCornerLayers.SE, $"{StateBase}over_{(int) lowCornerSE}");
|
||||||
|
Sprite.LayerSetState(OverCornerLayers.SW, $"{StateBase}over_{(int) lowCornerSW}");
|
||||||
|
Sprite.LayerSetState(OverCornerLayers.NW, $"{StateBase}over_{(int) lowCornerNW}");
|
||||||
|
|
||||||
|
LastCornerNE = cornerNE;
|
||||||
|
LastCornerSE = cornerSE;
|
||||||
|
LastCornerSW = cornerSW;
|
||||||
|
LastCornerNW = cornerNW;
|
||||||
|
|
||||||
|
foreach (var entity in SnapGrid.GetLocal())
|
||||||
|
{
|
||||||
|
if (entity.TryGetComponent(out WindowComponent window))
|
||||||
|
{
|
||||||
|
window.UpdateSprite();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Diagnostics.Contracts.Pure]
|
||||||
|
private (bool connected, bool lowWall) MatchingWall(IEnumerable<IEntity> candidates)
|
||||||
|
{
|
||||||
|
foreach (var entity in candidates)
|
||||||
|
{
|
||||||
|
if (!entity.TryGetComponent(out IconSmoothComponent other))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (other.SmoothKey == SmoothKey)
|
||||||
|
{
|
||||||
|
return (true, other is LowWallComponent);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return (false, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||||
|
private enum OverCornerLayers
|
||||||
|
{
|
||||||
|
SE,
|
||||||
|
NE,
|
||||||
|
NW,
|
||||||
|
SW,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
91
Content.Client/GameObjects/Components/WindowComponent.cs
Normal file
@@ -0,0 +1,91 @@
|
|||||||
|
using Content.Client.GameObjects.EntitySystems;
|
||||||
|
using Robust.Client.GameObjects;
|
||||||
|
using Robust.Client.Interfaces.GameObjects.Components;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.GameObjects.Components.Transform;
|
||||||
|
using Robust.Shared.Serialization;
|
||||||
|
using static Content.Client.GameObjects.Components.IconSmoothing.IconSmoothComponent;
|
||||||
|
|
||||||
|
namespace Content.Client.GameObjects.Components
|
||||||
|
{
|
||||||
|
public sealed class WindowComponent : Component
|
||||||
|
{
|
||||||
|
public override string Name => "Window";
|
||||||
|
|
||||||
|
private string _stateBase;
|
||||||
|
private ISpriteComponent _sprite;
|
||||||
|
private SnapGridComponent _snapGrid;
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
|
||||||
|
_sprite = Owner.GetComponent<ISpriteComponent>();
|
||||||
|
_snapGrid = Owner.GetComponent<SnapGridComponent>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Startup()
|
||||||
|
{
|
||||||
|
base.Startup();
|
||||||
|
|
||||||
|
_snapGrid.OnPositionChanged += SnapGridOnPositionChanged;
|
||||||
|
Owner.EntityManager.RaiseEvent(Owner, new WindowSmoothDirtyEvent());
|
||||||
|
|
||||||
|
var state0 = $"{_stateBase}0";
|
||||||
|
_sprite.LayerMapSet(CornerLayers.SE, _sprite.AddLayerState(state0));
|
||||||
|
_sprite.LayerSetDirOffset(CornerLayers.SE, SpriteComponent.DirectionOffset.None);
|
||||||
|
_sprite.LayerMapSet(CornerLayers.NE, _sprite.AddLayerState(state0));
|
||||||
|
_sprite.LayerSetDirOffset(CornerLayers.NE, SpriteComponent.DirectionOffset.CounterClockwise);
|
||||||
|
_sprite.LayerMapSet(CornerLayers.NW, _sprite.AddLayerState(state0));
|
||||||
|
_sprite.LayerSetDirOffset(CornerLayers.NW, SpriteComponent.DirectionOffset.Flip);
|
||||||
|
_sprite.LayerMapSet(CornerLayers.SW, _sprite.AddLayerState(state0));
|
||||||
|
_sprite.LayerSetDirOffset(CornerLayers.SW, SpriteComponent.DirectionOffset.Clockwise);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Shutdown()
|
||||||
|
{
|
||||||
|
_snapGrid.OnPositionChanged -= SnapGridOnPositionChanged;
|
||||||
|
|
||||||
|
base.Shutdown();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SnapGridOnPositionChanged()
|
||||||
|
{
|
||||||
|
Owner.EntityManager.RaiseEvent(Owner, new WindowSmoothDirtyEvent());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateSprite()
|
||||||
|
{
|
||||||
|
var lowWall = FindLowWall();
|
||||||
|
if (lowWall == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_sprite.LayerSetState(CornerLayers.NE, $"{_stateBase}{(int) lowWall.LastCornerNE}");
|
||||||
|
_sprite.LayerSetState(CornerLayers.SE, $"{_stateBase}{(int) lowWall.LastCornerSE}");
|
||||||
|
_sprite.LayerSetState(CornerLayers.SW, $"{_stateBase}{(int) lowWall.LastCornerSW}");
|
||||||
|
_sprite.LayerSetState(CornerLayers.NW, $"{_stateBase}{(int) lowWall.LastCornerNW}");
|
||||||
|
}
|
||||||
|
|
||||||
|
private LowWallComponent FindLowWall()
|
||||||
|
{
|
||||||
|
foreach (var entity in _snapGrid.GetLocal())
|
||||||
|
{
|
||||||
|
if (entity.TryGetComponent(out LowWallComponent lowWall))
|
||||||
|
{
|
||||||
|
return lowWall;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ExposeData(ObjectSerializer serializer)
|
||||||
|
{
|
||||||
|
base.ExposeData(serializer);
|
||||||
|
|
||||||
|
serializer.DataField(ref _stateBase, "base", null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,9 +1,7 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Content.Client.GameObjects.Components.IconSmoothing;
|
using Content.Client.GameObjects.Components.IconSmoothing;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Client.Interfaces.GameObjects.Components;
|
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.GameObjects.Components.Transform;
|
using Robust.Shared.GameObjects.Components.Transform;
|
||||||
using Robust.Shared.GameObjects.Systems;
|
using Robust.Shared.GameObjects.Systems;
|
||||||
@@ -132,157 +130,10 @@ namespace Content.Client.GameObjects.EntitySystems
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var sprite = smoothing.Sprite;
|
smoothing.CalculateNewSprite();
|
||||||
var snapGrid = smoothing.SnapGrid;
|
|
||||||
|
|
||||||
switch (smoothing.Mode)
|
|
||||||
{
|
|
||||||
case IconSmoothingMode.Corners:
|
|
||||||
_calculateNewSpriteCorers(smoothing, snapGrid, sprite);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case IconSmoothingMode.CardinalFlags:
|
|
||||||
_calculateNewSpriteCardinal(smoothing, snapGrid, sprite);
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
throw new ArgumentOutOfRangeException();
|
|
||||||
}
|
|
||||||
|
|
||||||
smoothing.UpdateGeneration = _generation;
|
smoothing.UpdateGeneration = _generation;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void _calculateNewSpriteCardinal(IconSmoothComponent smoothing, SnapGridComponent snapGrid,
|
|
||||||
ISpriteComponent sprite)
|
|
||||||
{
|
|
||||||
var dirs = CardinalConnectDirs.None;
|
|
||||||
|
|
||||||
if (MatchingEntity(smoothing, snapGrid.GetInDir(Direction.North)))
|
|
||||||
dirs |= CardinalConnectDirs.North;
|
|
||||||
if (MatchingEntity(smoothing, snapGrid.GetInDir(Direction.South)))
|
|
||||||
dirs |= CardinalConnectDirs.South;
|
|
||||||
if (MatchingEntity(smoothing, snapGrid.GetInDir(Direction.East)))
|
|
||||||
dirs |= CardinalConnectDirs.East;
|
|
||||||
if (MatchingEntity(smoothing, snapGrid.GetInDir(Direction.West)))
|
|
||||||
dirs |= CardinalConnectDirs.West;
|
|
||||||
|
|
||||||
sprite.LayerSetState(0, $"{smoothing.StateBase}{(int) dirs}");
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void _calculateNewSpriteCorers(IconSmoothComponent smoothing, SnapGridComponent snapGrid,
|
|
||||||
ISpriteComponent sprite)
|
|
||||||
{
|
|
||||||
var n = MatchingEntity(smoothing, snapGrid.GetInDir(Direction.North));
|
|
||||||
var ne = MatchingEntity(smoothing, snapGrid.GetInDir(Direction.NorthEast));
|
|
||||||
var e = MatchingEntity(smoothing, snapGrid.GetInDir(Direction.East));
|
|
||||||
var se = MatchingEntity(smoothing, snapGrid.GetInDir(Direction.SouthEast));
|
|
||||||
var s = MatchingEntity(smoothing, snapGrid.GetInDir(Direction.South));
|
|
||||||
var sw = MatchingEntity(smoothing, snapGrid.GetInDir(Direction.SouthWest));
|
|
||||||
var w = MatchingEntity(smoothing, snapGrid.GetInDir(Direction.West));
|
|
||||||
var nw = MatchingEntity(smoothing, snapGrid.GetInDir(Direction.NorthWest));
|
|
||||||
|
|
||||||
// ReSharper disable InconsistentNaming
|
|
||||||
var cornerNE = CornerFill.None;
|
|
||||||
var cornerSE = CornerFill.None;
|
|
||||||
var cornerSW = CornerFill.None;
|
|
||||||
var cornerNW = CornerFill.None;
|
|
||||||
// ReSharper restore InconsistentNaming
|
|
||||||
|
|
||||||
if (n)
|
|
||||||
{
|
|
||||||
cornerNE |= CornerFill.CounterClockwise;
|
|
||||||
cornerNW |= CornerFill.Clockwise;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ne)
|
|
||||||
{
|
|
||||||
cornerNE |= CornerFill.Diagonal;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e)
|
|
||||||
{
|
|
||||||
cornerNE |= CornerFill.Clockwise;
|
|
||||||
cornerSE |= CornerFill.CounterClockwise;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (se)
|
|
||||||
{
|
|
||||||
cornerSE |= CornerFill.Diagonal;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (s)
|
|
||||||
{
|
|
||||||
cornerSE |= CornerFill.Clockwise;
|
|
||||||
cornerSW |= CornerFill.CounterClockwise;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (sw)
|
|
||||||
{
|
|
||||||
cornerSW |= CornerFill.Diagonal;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (w)
|
|
||||||
{
|
|
||||||
cornerSW |= CornerFill.Clockwise;
|
|
||||||
cornerNW |= CornerFill.CounterClockwise;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (nw)
|
|
||||||
{
|
|
||||||
cornerNW |= CornerFill.Diagonal;
|
|
||||||
}
|
|
||||||
|
|
||||||
sprite.LayerSetState(IconSmoothComponent.CornerLayers.NE, $"{smoothing.StateBase}{(int) cornerNE}");
|
|
||||||
sprite.LayerSetState(IconSmoothComponent.CornerLayers.SE, $"{smoothing.StateBase}{(int) cornerSE}");
|
|
||||||
sprite.LayerSetState(IconSmoothComponent.CornerLayers.SW, $"{smoothing.StateBase}{(int) cornerSW}");
|
|
||||||
sprite.LayerSetState(IconSmoothComponent.CornerLayers.NW, $"{smoothing.StateBase}{(int) cornerNW}");
|
|
||||||
}
|
|
||||||
|
|
||||||
[System.Diagnostics.Contracts.Pure]
|
|
||||||
private static bool MatchingEntity(IconSmoothComponent source, IEnumerable<IEntity> candidates)
|
|
||||||
{
|
|
||||||
foreach (var entity in candidates)
|
|
||||||
{
|
|
||||||
if (!entity.TryGetComponent(out IconSmoothComponent other))
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (other.SmoothKey == source.SmoothKey)
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
[Flags]
|
|
||||||
private enum CardinalConnectDirs : byte
|
|
||||||
{
|
|
||||||
None = 0,
|
|
||||||
North = 1,
|
|
||||||
South = 2,
|
|
||||||
East = 4,
|
|
||||||
West = 8
|
|
||||||
}
|
|
||||||
|
|
||||||
[Flags]
|
|
||||||
private enum CornerFill : byte
|
|
||||||
{
|
|
||||||
// These values are pulled from Baystation12.
|
|
||||||
// I'm too lazy to convert the state names.
|
|
||||||
None = 0,
|
|
||||||
|
|
||||||
// The cardinal tile counter-clockwise of this corner is filled.
|
|
||||||
CounterClockwise = 1,
|
|
||||||
|
|
||||||
// The diagonal tile in the direction of this corner.
|
|
||||||
Diagonal = 2,
|
|
||||||
|
|
||||||
// The cardinal tile clockwise of this corner is filled.
|
|
||||||
Clockwise = 4,
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
51
Content.Client/GameObjects/EntitySystems/WindowSystem.cs
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Content.Client.GameObjects.Components;
|
||||||
|
using Content.Client.GameObjects.Components.IconSmoothing;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.GameObjects.Components.Transform;
|
||||||
|
using Robust.Shared.GameObjects.Systems;
|
||||||
|
using Robust.Shared.Interfaces.GameObjects;
|
||||||
|
using Robust.Shared.Map;
|
||||||
|
|
||||||
|
namespace Content.Client.GameObjects.EntitySystems
|
||||||
|
{
|
||||||
|
[UsedImplicitly]
|
||||||
|
public sealed class WindowSystem : EntitySystem
|
||||||
|
{
|
||||||
|
private readonly Queue<IEntity> _dirtyEntities = new Queue<IEntity>();
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
|
||||||
|
SubscribeEvent<WindowSmoothDirtyEvent>(HandleDirtyEvent);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleDirtyEvent(object sender, WindowSmoothDirtyEvent ev)
|
||||||
|
{
|
||||||
|
if (sender is IEntity senderEnt && senderEnt.HasComponent<WindowComponent>())
|
||||||
|
{
|
||||||
|
_dirtyEntities.Enqueue(senderEnt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void FrameUpdate(float frameTime)
|
||||||
|
{
|
||||||
|
base.FrameUpdate(frameTime);
|
||||||
|
|
||||||
|
// Performance: This could be spread over multiple updates, or made parallel.
|
||||||
|
while (_dirtyEntities.Count > 0)
|
||||||
|
{
|
||||||
|
_dirtyEntities.Dequeue().GetComponent<WindowComponent>().UpdateSprite();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Event raised by a <see cref="WindowComponent"/> when it needs to be recalculated.
|
||||||
|
/// </summary>
|
||||||
|
public sealed class WindowSmoothDirtyEvent : EntitySystemMessage
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -5,7 +5,7 @@
|
|||||||
- type: Clickable
|
- type: Clickable
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
netsync: false
|
netsync: false
|
||||||
color: "#636769"
|
color: "#71797a"
|
||||||
drawdepth: Walls
|
drawdepth: Walls
|
||||||
sprite: Buildings/wall.rsi
|
sprite: Buildings/wall.rsi
|
||||||
|
|
||||||
@@ -23,10 +23,10 @@
|
|||||||
sizeX: 32
|
sizeX: 32
|
||||||
sizeY: 32
|
sizeY: 32
|
||||||
- type: SnapGrid
|
- type: SnapGrid
|
||||||
offset: Edge
|
offset: Center
|
||||||
|
|
||||||
- type: IconSmooth
|
- type: IconSmooth
|
||||||
key: walls. Seriously, just a wall. Nothing extraordinary here.
|
key: walls
|
||||||
base: solid
|
base: solid
|
||||||
|
|
||||||
placement:
|
placement:
|
||||||
|
|||||||
32
Resources/Prototypes/Entities/walls/structures/low_wall.yml
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
- type: entity
|
||||||
|
id: low_wall
|
||||||
|
name: Low Wall
|
||||||
|
description: Goes up to about your waist.
|
||||||
|
components:
|
||||||
|
- type: Clickable
|
||||||
|
- type: Sprite
|
||||||
|
netsync: false
|
||||||
|
color: "#71797a"
|
||||||
|
drawdepth: Walls
|
||||||
|
sprite: Buildings/low_wall.rsi
|
||||||
|
|
||||||
|
- type: Icon
|
||||||
|
sprite: Buildings/low_wall.rsi
|
||||||
|
state: metal
|
||||||
|
|
||||||
|
- type: BoundingBox
|
||||||
|
- type: Collidable
|
||||||
|
- type: Damageable
|
||||||
|
- type: Destructible
|
||||||
|
thresholdvalue: 100
|
||||||
|
|
||||||
|
- type: SnapGrid
|
||||||
|
offset: Center
|
||||||
|
|
||||||
|
- type: LowWall
|
||||||
|
key: walls
|
||||||
|
base: metal_
|
||||||
|
|
||||||
|
placement:
|
||||||
|
snap:
|
||||||
|
- Wall
|
||||||
30
Resources/Prototypes/Entities/walls/structures/windows.yml
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
- type: entity
|
||||||
|
id: window
|
||||||
|
name: Window
|
||||||
|
description: Don't smudge up the glass down there.
|
||||||
|
components:
|
||||||
|
- type: Clickable
|
||||||
|
- type: Sprite
|
||||||
|
netsync: false
|
||||||
|
drawdepth: WallTops
|
||||||
|
sprite: Buildings/window.rsi
|
||||||
|
|
||||||
|
- type: Icon
|
||||||
|
sprite: Buildings/window.rsi
|
||||||
|
state: window0
|
||||||
|
|
||||||
|
- type: BoundingBox
|
||||||
|
- type: Collidable
|
||||||
|
- type: Damageable
|
||||||
|
- type: Destructible
|
||||||
|
thresholdvalue: 100
|
||||||
|
|
||||||
|
- type: SnapGrid
|
||||||
|
offset: Center
|
||||||
|
|
||||||
|
- type: Window
|
||||||
|
base: window
|
||||||
|
|
||||||
|
placement:
|
||||||
|
snap:
|
||||||
|
- Wall
|
||||||
1
Resources/Textures/Buildings/low_wall.rsi/meta.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC-BY-SA-3.0", "copyright": "Taken from https://github.com/discordia-space/CEV-Eris/blob/b503939d31b23c025ddb936b75e0a265d85154c5/icons/obj/structures/low_wall.dmi", "states": [{"name": "metal", "directions": 1, "delays": [[1.0]]}, {"name": "metal_0", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_1", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_2", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_3", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_4", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_5", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_6", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_7", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_over_0", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_over_1", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_over_2", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_over_3", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_over_4", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_over_5", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_over_6", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_over_7", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}]}
|
||||||
BIN
Resources/Textures/Buildings/low_wall.rsi/metal.png
Normal file
|
After Width: | Height: | Size: 326 B |
BIN
Resources/Textures/Buildings/low_wall.rsi/metal_0.png
Normal file
|
After Width: | Height: | Size: 561 B |
BIN
Resources/Textures/Buildings/low_wall.rsi/metal_1.png
Normal file
|
After Width: | Height: | Size: 432 B |
BIN
Resources/Textures/Buildings/low_wall.rsi/metal_2.png
Normal file
|
After Width: | Height: | Size: 561 B |
BIN
Resources/Textures/Buildings/low_wall.rsi/metal_3.png
Normal file
|
After Width: | Height: | Size: 432 B |
BIN
Resources/Textures/Buildings/low_wall.rsi/metal_4.png
Normal file
|
After Width: | Height: | Size: 435 B |
BIN
Resources/Textures/Buildings/low_wall.rsi/metal_5.png
Normal file
|
After Width: | Height: | Size: 440 B |
BIN
Resources/Textures/Buildings/low_wall.rsi/metal_6.png
Normal file
|
After Width: | Height: | Size: 435 B |
BIN
Resources/Textures/Buildings/low_wall.rsi/metal_7.png
Normal file
|
After Width: | Height: | Size: 243 B |
BIN
Resources/Textures/Buildings/low_wall.rsi/metal_over_0.png
Normal file
|
After Width: | Height: | Size: 96 B |
BIN
Resources/Textures/Buildings/low_wall.rsi/metal_over_1.png
Normal file
|
After Width: | Height: | Size: 400 B |
BIN
Resources/Textures/Buildings/low_wall.rsi/metal_over_2.png
Normal file
|
After Width: | Height: | Size: 96 B |
BIN
Resources/Textures/Buildings/low_wall.rsi/metal_over_3.png
Normal file
|
After Width: | Height: | Size: 235 B |
BIN
Resources/Textures/Buildings/low_wall.rsi/metal_over_4.png
Normal file
|
After Width: | Height: | Size: 396 B |
BIN
Resources/Textures/Buildings/low_wall.rsi/metal_over_5.png
Normal file
|
After Width: | Height: | Size: 521 B |
BIN
Resources/Textures/Buildings/low_wall.rsi/metal_over_6.png
Normal file
|
After Width: | Height: | Size: 232 B |
BIN
Resources/Textures/Buildings/low_wall.rsi/metal_over_7.png
Normal file
|
After Width: | Height: | Size: 288 B |
1
Resources/Textures/Buildings/rwindow.rsi/meta.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC-BY-SA-3.0", "copyright": "Taken from https://github.com/discordia-space/CEV-Eris/blob/c0293684320e7b70cbcac932b8dddeee35f3a51f/icons/obj/structures/windows.dmi", "states": [{"name": "rwindow0", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "rwindow1", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "rwindow2", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "rwindow3", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "rwindow4", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "rwindow5", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "rwindow6", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "rwindow7", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}]}
|
||||||
BIN
Resources/Textures/Buildings/rwindow.rsi/rwindow0.png
Normal file
|
After Width: | Height: | Size: 814 B |
BIN
Resources/Textures/Buildings/rwindow.rsi/rwindow1.png
Normal file
|
After Width: | Height: | Size: 460 B |
BIN
Resources/Textures/Buildings/rwindow.rsi/rwindow2.png
Normal file
|
After Width: | Height: | Size: 814 B |
BIN
Resources/Textures/Buildings/rwindow.rsi/rwindow3.png
Normal file
|
After Width: | Height: | Size: 460 B |
BIN
Resources/Textures/Buildings/rwindow.rsi/rwindow4.png
Normal file
|
After Width: | Height: | Size: 489 B |
BIN
Resources/Textures/Buildings/rwindow.rsi/rwindow5.png
Normal file
|
After Width: | Height: | Size: 916 B |
BIN
Resources/Textures/Buildings/rwindow.rsi/rwindow6.png
Normal file
|
After Width: | Height: | Size: 489 B |
BIN
Resources/Textures/Buildings/rwindow.rsi/rwindow7.png
Normal file
|
After Width: | Height: | Size: 324 B |
|
Before Width: | Height: | Size: 321 B After Width: | Height: | Size: 269 B |
|
Before Width: | Height: | Size: 264 B After Width: | Height: | Size: 324 B |
|
Before Width: | Height: | Size: 256 B After Width: | Height: | Size: 231 B |
|
Before Width: | Height: | Size: 264 B After Width: | Height: | Size: 324 B |
|
Before Width: | Height: | Size: 256 B After Width: | Height: | Size: 231 B |
|
Before Width: | Height: | Size: 258 B After Width: | Height: | Size: 237 B |
|
Before Width: | Height: | Size: 254 B After Width: | Height: | Size: 283 B |
|
Before Width: | Height: | Size: 258 B After Width: | Height: | Size: 237 B |
|
Before Width: | Height: | Size: 191 B After Width: | Height: | Size: 144 B |
1
Resources/Textures/Buildings/window.rsi/meta.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC-BY-SA-3.0", "copyright": "Taken from https://github.com/discordia-space/CEV-Eris/blob/c0293684320e7b70cbcac932b8dddeee35f3a51f/icons/obj/structures/windows.dmi", "states": [{"name": "window0", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "window1", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "window2", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "window3", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "window4", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "window5", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "window6", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "window7", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}]}
|
||||||
BIN
Resources/Textures/Buildings/window.rsi/window0.png
Normal file
|
After Width: | Height: | Size: 524 B |
BIN
Resources/Textures/Buildings/window.rsi/window1.png
Normal file
|
After Width: | Height: | Size: 348 B |
BIN
Resources/Textures/Buildings/window.rsi/window2.png
Normal file
|
After Width: | Height: | Size: 524 B |
BIN
Resources/Textures/Buildings/window.rsi/window3.png
Normal file
|
After Width: | Height: | Size: 348 B |
BIN
Resources/Textures/Buildings/window.rsi/window4.png
Normal file
|
After Width: | Height: | Size: 352 B |
BIN
Resources/Textures/Buildings/window.rsi/window5.png
Normal file
|
After Width: | Height: | Size: 516 B |
BIN
Resources/Textures/Buildings/window.rsi/window6.png
Normal file
|
After Width: | Height: | Size: 352 B |
BIN
Resources/Textures/Buildings/window.rsi/window7.png
Normal file
|
After Width: | Height: | Size: 246 B |