Arcade polish (#2333)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
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using System;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Arcade
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{
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[RegisterComponent]
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public class RandomArcadeGameComponent : Component, IMapInit
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{
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public override string Name => "RandomArcade";
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public void MapInit()
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{
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var arcades = new[]
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{
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"BlockGameArcade",
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"SpaceVillainArcade"
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};
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var entityManager = IoCManager.Resolve<IEntityManager>();
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entityManager.SpawnEntity(
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IoCManager.Resolve<IRobustRandom>().Pick(arcades),
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Owner.Transform.Coordinates);
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Owner.Delete();
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}
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}
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}
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