Arcade polish (#2333)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
This commit is contained in:
@@ -1,7 +1,9 @@
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using Content.Client.GameObjects.Components.Arcade;
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using System.Linq;
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using Content.Client.GameObjects.Components.Arcade;
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using Content.Shared.GameObjects.Components.Arcade;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Localization;
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using Vector2 = Robust.Shared.Maths.Vector2;
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namespace Content.Client.Arcade
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@@ -16,17 +18,17 @@ namespace Content.Client.Arcade
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private Label _enemyInfoLabel;
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private Label _playerActionLabel;
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private Label _enemyActionLabel;
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private Button[] _gameButtons = new Button[3]; //used to disable/enable all game buttons
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public SpaceVillainArcadeMenu(SpaceVillainArcadeBoundUserInterface owner)
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{
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Title = "Space Villain";
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Title = Loc.GetString("Space Villain");
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Owner = owner;
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GridContainer grid = new GridContainer();
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grid.Columns = 1;
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var grid = new GridContainer {Columns = 1};
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GridContainer infoGrid = new GridContainer();
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infoGrid.Columns = 3;
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infoGrid.AddChild(new Label{ Text = "Player", Align = Label.AlignMode.Center });
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var infoGrid = new GridContainer {Columns = 3};
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infoGrid.AddChild(new Label{ Text = Loc.GetString("Player"), Align = Label.AlignMode.Center });
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infoGrid.AddChild(new Label{ Text = "|", Align = Label.AlignMode.Center });
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_enemyNameLabel = new Label{ Align = Label.AlignMode.Center};
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infoGrid.AddChild(_enemyNameLabel);
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@@ -36,38 +38,35 @@ namespace Content.Client.Arcade
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infoGrid.AddChild(new Label{ Text = "|", Align = Label.AlignMode.Center });
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_enemyInfoLabel = new Label {Align = Label.AlignMode.Center};
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infoGrid.AddChild(_enemyInfoLabel);
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CenterContainer centerContainer = new CenterContainer();
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var centerContainer = new CenterContainer();
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centerContainer.AddChild(infoGrid);
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grid.AddChild(centerContainer);
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_playerActionLabel = new Label();
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_playerActionLabel.Align = Label.AlignMode.Center;
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_playerActionLabel = new Label {Align = Label.AlignMode.Center};
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grid.AddChild(_playerActionLabel);
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_enemyActionLabel = new Label();
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_enemyActionLabel.Align = Label.AlignMode.Center;
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_enemyActionLabel = new Label {Align = Label.AlignMode.Center};
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grid.AddChild(_enemyActionLabel);
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GridContainer buttonGrid = new GridContainer();
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buttonGrid.Columns = 3;
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Button attack = new ActionButton(Owner, SharedSpaceVillainArcadeComponent.PlayerAction.Attack);
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attack.Text = "ATTACK";
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buttonGrid.AddChild(attack);
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var buttonGrid = new GridContainer {Columns = 3};
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_gameButtons[0] = new ActionButton(Owner, SharedSpaceVillainArcadeComponent.PlayerAction.Attack)
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{Text = Loc.GetString("ATTACK")};
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buttonGrid.AddChild(_gameButtons[0]);
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Button heal = new ActionButton(Owner, SharedSpaceVillainArcadeComponent.PlayerAction.Heal);
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heal.Text = "HEAL";
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buttonGrid.AddChild(heal);
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_gameButtons[1] = new ActionButton(Owner, SharedSpaceVillainArcadeComponent.PlayerAction.Heal)
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{Text = Loc.GetString("HEAL")};
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buttonGrid.AddChild(_gameButtons[1]);
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Button recharge = new ActionButton(Owner, SharedSpaceVillainArcadeComponent.PlayerAction.Recharge);
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recharge.Text = "RECHARGE";
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buttonGrid.AddChild(recharge);
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_gameButtons[2] = new ActionButton(Owner, SharedSpaceVillainArcadeComponent.PlayerAction.Recharge)
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{Text = Loc.GetString("RECHARGE")};
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buttonGrid.AddChild(_gameButtons[2]);
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centerContainer = new CenterContainer();
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centerContainer.AddChild(buttonGrid);
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grid.AddChild(centerContainer);
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Button newGame = new ActionButton(Owner, SharedSpaceVillainArcadeComponent.PlayerAction.NewGame);
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newGame.Text = "New Game";
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var newGame = new ActionButton(Owner, SharedSpaceVillainArcadeComponent.PlayerAction.NewGame)
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{Text = Loc.GetString("New Game")};
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grid.AddChild(newGame);
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centerContainer = new CenterContainer();
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@@ -79,6 +78,11 @@ namespace Content.Client.Arcade
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{
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Title = message.GameTitle;
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_enemyNameLabel.Text = message.EnemyName;
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foreach (var gameButton in _gameButtons)
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{
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gameButton.Disabled = message.ButtonsDisabled;
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}
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}
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public void UpdateInfo(SharedSpaceVillainArcadeComponent.SpaceVillainArcadeDataUpdateMessage message)
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