add power sensor (#20400)
* clean up logic gate / edge detector components * logic gate usedelay support * new codersprite * PowerSensor component and system * add power sensor * port locale * fix * minecraft * fixy --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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@@ -2,62 +2,61 @@ using Content.Server.DeviceLinking.Systems;
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using Content.Shared.DeviceLinking;
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using Content.Shared.Tools;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Prototypes;
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namespace Content.Server.DeviceLinking.Components;
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/// <summary>
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/// A logic gate that sets its output port by doing an operation on its 2 input ports, A and B.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(LogicGateSystem))]
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[RegisterComponent, Access(typeof(LogicGateSystem))]
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public sealed partial class LogicGateComponent : Component
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{
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/// <summary>
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/// The logic gate operation to use.
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/// </summary>
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[DataField("gate")]
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[DataField]
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public LogicGate Gate = LogicGate.Or;
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/// <summary>
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/// Tool quality to use for cycling logic gate operations.
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/// Cannot be pulsing since linking uses that.
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/// </summary>
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[DataField("cycleQuality", customTypeSerializer: typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
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public string CycleQuality = "Screwing";
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public ProtoId<ToolQualityPrototype> CycleQuality = "Screwing";
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/// <summary>
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/// Sound played when cycling logic gate operations.
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/// </summary>
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[DataField("cycleSound")]
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[DataField]
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public SoundSpecifier CycleSound = new SoundPathSpecifier("/Audio/Machines/lightswitch.ogg");
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/// <summary>
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/// Name of the first input port.
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/// </summary>
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[DataField("inputPortA", customTypeSerializer: typeof(PrototypeIdSerializer<SinkPortPrototype>))]
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public string InputPortA = "InputA";
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public ProtoId<SinkPortPrototype> InputPortA = "InputA";
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/// <summary>
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/// Name of the second input port.
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/// </summary>
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[DataField("inputPortB", customTypeSerializer: typeof(PrototypeIdSerializer<SinkPortPrototype>))]
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public string InputPortB = "InputB";
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public ProtoId<SinkPortPrototype> InputPortB = "InputB";
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/// <summary>
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/// Name of the output port.
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/// </summary>
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[DataField("outputPort", customTypeSerializer: typeof(PrototypeIdSerializer<SourcePortPrototype>))]
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public string OutputPort = "Output";
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public ProtoId<SourcePortPrototype> OutputPort = "Output";
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// Initial state
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[ViewVariables]
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[DataField]
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public SignalState StateA = SignalState.Low;
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[ViewVariables]
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[DataField]
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public SignalState StateB = SignalState.Low;
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[ViewVariables]
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[DataField]
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public bool LastOutput;
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}
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