Optimise DecalOverlay (#25266)
ChunkSize is still 32 so doesn't cut down on heaps of decals atm though we avoid passing many decals to drawing with the coordinates bounds check now.
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@@ -29,6 +29,7 @@ using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Threading;
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using Robust.Shared.Utility;
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using ChunkIndicesEnumerator = Robust.Shared.Map.Enumerators.ChunkIndicesEnumerator;
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namespace Content.Server.Parallax;
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