Multi-threaded mob movement (#12611)

This commit is contained in:
metalgearsloth
2022-11-30 09:41:26 +11:00
committed by GitHub
parent e923b15e27
commit d8bc7e1cb7
5 changed files with 242 additions and 105 deletions

View File

@@ -28,17 +28,17 @@ namespace Content.Shared.Movement.Systems
/// </summary>
public abstract partial class SharedMoverController : VirtualController
{
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] protected readonly IGameTiming Timing = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedGravitySystem _gravity = default!;
[Dependency] private readonly SharedMobStateSystem _mobState = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly TagSystem _tags = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedGravitySystem _gravity = default!;
[Dependency] private readonly SharedMobStateSystem _mobState = default!;
[Dependency] protected readonly SharedAudioSystem Audio = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly TagSystem _tags = default!;
private const float StepSoundMoveDistanceRunning = 2;
private const float StepSoundMoveDistanceWalking = 1.5f;
@@ -96,69 +96,35 @@ namespace Content.Shared.Movement.Systems
/// <summary>
/// Movement while considering actionblockers, weightlessness, etc.
/// </summary>
/// <remarks>
/// Yes this signature is massive but this is also called a lot.
/// </remarks>
protected void HandleMobMovement(
InputMoverComponent mover,
PhysicsComponent physicsComponent,
TransformComponent xform,
float frameTime,
EntityQuery<TransformComponent> xformQuery)
EntityQuery<TransformComponent> xformQuery,
EntityQuery<MobMoverComponent> mobQuery,
EntityQuery<InventoryComponent> inventoryQuery,
EntityQuery<ContainerManagerComponent> containerQuery,
EntityQuery<FootstepModifierComponent> footQuery,
out bool dirtyMover,
out Vector2? linearVelocity,
out SoundSpecifier? sound,
out AudioParams audio)
{
DebugTools.Assert(!UsedMobMovement.ContainsKey(mover.Owner));
dirtyMover = false;
linearVelocity = Vector2.Zero;
sound = null;
audio = default;
// Update relative movement
if (mover.LerpAccumulator > 0f)
if (mover.LerpTarget < Timing.CurTime)
{
Dirty(mover);
mover.LerpAccumulator -= frameTime;
if (mover.LerpAccumulator <= 0f)
if (TryUpdateRelative(mover, xform, xformQuery))
{
mover.LerpAccumulator = 0f;
var relative = xform.GridUid;
relative ??= xform.MapUid;
// So essentially what we want:
// 1. If we go from grid to map then preserve our rotation and continue as usual
// 2. If we go from grid -> grid then (after lerp time) snap to nearest cardinal (probably imperceptible)
// 3. If we go from map -> grid then (after lerp time) snap to nearest cardinal
if (!mover.RelativeEntity.Equals(relative))
{
// Okay need to get our old relative rotation with respect to our new relative rotation
// e.g. if we were right side up on our current grid need to get what that is on our new grid.
var currentRotation = Angle.Zero;
var targetRotation = Angle.Zero;
// Get our current relative rotation
if (xformQuery.TryGetComponent(mover.RelativeEntity, out var oldRelativeXform))
{
currentRotation = oldRelativeXform.WorldRotation + mover.RelativeRotation;
}
if (xformQuery.TryGetComponent(relative, out var relativeXform))
{
// This is our current rotation relative to our new parent.
mover.RelativeRotation = (currentRotation - relativeXform.WorldRotation).FlipPositive();
}
// If we went from grid -> map we'll preserve our worldrotation
if (relative != null && _mapManager.IsMap(relative.Value))
{
targetRotation = currentRotation.FlipPositive().Reduced();
}
// If we went from grid -> grid OR grid -> map then snap the target to cardinal and lerp there.
// OR just rotate to zero (depending on cvar)
else if (relative != null && _mapManager.IsGrid(relative.Value))
{
if (CameraRotationLocked)
targetRotation = Angle.Zero;
else
targetRotation = mover.RelativeRotation.GetCardinalDir().ToAngle().Reduced();
}
mover.RelativeEntity = relative;
mover.TargetRelativeRotation = targetRotation;
}
dirtyMover = true;
}
}
@@ -183,13 +149,13 @@ namespace Content.Shared.Movement.Systems
mover.RelativeRotation += adjustment;
mover.RelativeRotation.FlipPositive();
Dirty(mover);
dirtyMover = true;
}
else if (!angleDiff.Equals(Angle.Zero))
{
mover.TargetRelativeRotation.FlipPositive();
mover.RelativeRotation = mover.TargetRelativeRotation;
Dirty(mover);
dirtyMover = true;
}
if (!UseMobMovement(mover, physicsComponent))
@@ -217,7 +183,7 @@ namespace Content.Shared.Movement.Systems
// No gravity: is our entity touching anything?
touching = ev.CanMove;
if (!touching && TryComp<MobMoverComponent>(xform.Owner, out var mobMover))
if (!touching && mobQuery.TryGetComponent(xform.Owner, out var mobMover))
touching |= IsAroundCollider(PhysicsSystem, xform, mobMover, physicsComponent);
}
}
@@ -274,19 +240,20 @@ namespace Content.Shared.Movement.Systems
{
// This should have its event run during island solver soooo
xform.DeferUpdates = true;
xform.WorldRotation = worldTotal.ToWorldAngle();
_transform.SetWorldRotation(xform, worldTotal.ToWorldAngle(), xformQuery);
xform.DeferUpdates = false;
if (!weightless && TryComp<MobMoverComponent>(mover.Owner, out var mobMover) &&
TryGetSound(weightless, mover, mobMover, xform, out var sound))
TryGetSound(weightless, mover, mobMover, xform, inventoryQuery, containerQuery, footQuery, out var soundSpec))
{
var soundModifier = mover.Sprinting ? 1.0f : FootstepWalkingAddedVolumeMultiplier;
var audioParams = sound.Params
var audioParams = soundSpec.Params
.WithVolume(FootstepVolume * soundModifier)
.WithVariation(sound.Params.Variation ?? FootstepVariation);
.WithVariation(soundSpec.Params.Variation ?? FootstepVariation);
_audio.PlayPredicted(sound, mover.Owner, mover.Owner, audioParams);
sound = soundSpec;
audio = audioParams;
}
}
@@ -295,10 +262,13 @@ namespace Content.Shared.Movement.Systems
if (!weightless || touching)
Accelerate(ref velocity, in worldTotal, accel, frameTime);
PhysicsSystem.SetLinearVelocity(physicsComponent, velocity);
if (physicsComponent.LinearVelocity.EqualsApprox(velocity, 0.0001f) &&
MathHelper.CloseTo(physicsComponent.AngularVelocity, 0f))
{
return;
}
// Ensures that players do not spiiiiiiin
PhysicsSystem.SetAngularVelocity(physicsComponent, 0);
linearVelocity = velocity;
}
private void Friction(float minimumFrictionSpeed, float frameTime, float friction, ref Vector2 velocity)
@@ -379,7 +349,16 @@ namespace Content.Shared.Movement.Systems
protected abstract bool CanSound();
private bool TryGetSound(bool weightless, InputMoverComponent mover, MobMoverComponent mobMover, TransformComponent xform, [NotNullWhen(true)] out SoundSpecifier? sound)
private bool TryGetSound(
bool weightless,
InputMoverComponent mover,
MobMoverComponent mobMover,
TransformComponent xform,
EntityQuery<InventoryComponent> inventoryQuery,
EntityQuery<ContainerManagerComponent> containerQuery,
EntityQuery<FootstepModifierComponent> footQuery,
[NotNullWhen(true)] out SoundSpecifier? sound)
{
sound = null;
@@ -413,18 +392,21 @@ namespace Content.Shared.Movement.Systems
if (mobMover.StepSoundDistance < distanceNeeded) return false;
mobMover.StepSoundDistance -= distanceNeeded;
EntityUid? shoes = null;
if (_inventory.TryGetSlotEntity(mover.Owner, "shoes", out var shoes) &&
EntityManager.TryGetComponent<FootstepModifierComponent>(shoes, out var modifier))
if (inventoryQuery.TryGetComponent(mover.Owner, out var inventory) &&
containerQuery.TryGetComponent(mover.Owner, out var containerManager) &&
_inventory.TryGetSlotEntity(mover.Owner, "shoes", out shoes, inventory, containerManager) &&
footQuery.TryGetComponent(shoes, out var modifier))
{
sound = modifier.Sound;
return true;
}
return TryGetFootstepSound(coordinates, shoes != null, out sound);
return TryGetFootstepSound(coordinates, shoes != null, footQuery, out sound);
}
private bool TryGetFootstepSound(EntityCoordinates coordinates, bool haveShoes, [NotNullWhen(true)] out SoundSpecifier? sound)
private bool TryGetFootstepSound(EntityCoordinates coordinates, bool haveShoes, EntityQuery<FootstepModifierComponent> footQuery, [NotNullWhen(true)] out SoundSpecifier? sound)
{
sound = null;
var gridUid = coordinates.GetGridUid(EntityManager);
@@ -432,7 +414,7 @@ namespace Content.Shared.Movement.Systems
// Fallback to the map
if (gridUid == null)
{
if (TryComp<FootstepModifierComponent>(coordinates.GetMapUid(EntityManager), out var modifier))
if (footQuery.TryGetComponent(coordinates.GetMapUid(EntityManager), out var modifier))
{
sound = modifier.Sound;
return true;
@@ -444,17 +426,20 @@ namespace Content.Shared.Movement.Systems
var grid = _mapManager.GetGrid(gridUid.Value);
var tile = grid.GetTileRef(coordinates);
if (tile.IsSpace(_tileDefinitionManager)) return false;
if (tile.IsSpace(_tileDefinitionManager))
return false;
// If the coordinates have a FootstepModifier component
// i.e. component that emit sound on footsteps emit that sound
foreach (var maybeFootstep in grid.GetAnchoredEntities(tile.GridIndices))
var anchoredEnumerator = grid.GetAnchoredEntitiesEnumerator(tile.GridIndices);
while (anchoredEnumerator.MoveNext(out var maybeFootstep))
{
if (EntityManager.TryGetComponent(maybeFootstep, out FootstepModifierComponent? footstep))
{
sound = footstep.Sound;
return true;
}
if (!footQuery.TryGetComponent(maybeFootstep, out var footstep))
continue;
sound = footstep.Sound;
return true;
}
// Walking on a tile.