Makes admins not count towards the playercount cap (#33424)
* Makes admins not count towards the playercount cap * Update Content.Shared/CCVar/CCVars.Admin.cs (thx Aeshus Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> * Actually fixes whitespace on the comments Thanks VScode very good IDE --------- Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
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@@ -2,6 +2,7 @@ using System.Collections.Immutable;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Runtime.InteropServices;
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using Content.Server.Administration.Managers;
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using Content.Server.Chat.Managers;
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using Content.Server.Database;
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using Content.Server.GameTicking;
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@@ -56,6 +57,7 @@ namespace Content.Server.Connection
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IAdminManager _adminManager = default!;
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private ISawmill _sawmill = default!;
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private readonly Dictionary<NetUserId, TimeSpan> _temporaryBypasses = [];
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@@ -270,7 +272,14 @@ namespace Content.Server.Connection
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ticker.PlayerGameStatuses.TryGetValue(userId, out var status) &&
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status == PlayerGameStatus.JoinedGame;
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var adminBypass = _cfg.GetCVar(CCVars.AdminBypassMaxPlayers) && adminData != null;
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if ((_plyMgr.PlayerCount >= _cfg.GetCVar(CCVars.SoftMaxPlayers) && !adminBypass) && !wasInGame)
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var softPlayerCount = _plyMgr.PlayerCount;
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if (!_cfg.GetCVar(CCVars.AdminsCountForMaxPlayers))
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{
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softPlayerCount -= _adminManager.ActiveAdmins.Count();
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}
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if ((softPlayerCount >= _cfg.GetCVar(CCVars.SoftMaxPlayers) && !adminBypass) && !wasInGame)
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{
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return (ConnectionDenyReason.Full, Loc.GetString("soft-player-cap-full"), null);
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}
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@@ -287,7 +296,7 @@ namespace Content.Server.Connection
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foreach (var whitelist in _whitelists)
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{
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if (!IsValid(whitelist, _plyMgr.PlayerCount))
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if (!IsValid(whitelist, softPlayerCount))
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{
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// Not valid for current player count.
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continue;
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