Character menu issuer localization (#29840)
* Update CharacterUIController.cs * TODO Burn this shit * huh? * huh! --------- Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
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@@ -1,11 +1,13 @@
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using System.Linq;
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using Content.Client.CharacterInfo;
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using Content.Client.Gameplay;
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using Content.Client.Stylesheets;
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using Content.Client.UserInterface.Controls;
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using Content.Client.UserInterface.Systems.Character.Controls;
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using Content.Client.UserInterface.Systems.Character.Windows;
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using Content.Client.UserInterface.Systems.Objectives.Controls;
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using Content.Shared.Input;
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using Content.Shared.Objectives.Systems;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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@@ -121,11 +123,17 @@ public sealed class CharacterUIController : UIController, IOnStateEntered<Gamepl
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Modulate = Color.Gray
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};
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objectiveControl.AddChild(new Label
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var objectiveText = new FormattedMessage();
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objectiveText.TryAddMarkup(groupId, out _);
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var objectiveLabel = new RichTextLabel
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{
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Text = groupId,
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Modulate = Color.LightSkyBlue
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});
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StyleClasses = {StyleNano.StyleClassTooltipActionTitle}
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};
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objectiveLabel.SetMessage(objectiveText);
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objectiveControl.AddChild(objectiveLabel);
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foreach (var condition in conditions)
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{
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@@ -43,7 +43,7 @@ public sealed class CharacterInfoSystem : EntitySystem
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continue;
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// group objectives by their issuer
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var issuer = Comp<ObjectiveComponent>(objective).Issuer;
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var issuer = Comp<ObjectiveComponent>(objective).LocIssuer;
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if (!objectives.ContainsKey(issuer))
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objectives[issuer] = new List<ObjectiveInfo>();
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objectives[issuer].Add(info.Value);
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@@ -129,12 +129,12 @@ public sealed class ObjectivesSystem : SharedObjectivesSystem
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var agentSummary = new StringBuilder();
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agentSummary.AppendLine(Loc.GetString("objectives-with-objectives", ("custody", custody), ("title", title), ("agent", agent)));
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foreach (var objectiveGroup in objectives.GroupBy(o => Comp<ObjectiveComponent>(o).Issuer))
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foreach (var objectiveGroup in objectives.GroupBy(o => Comp<ObjectiveComponent>(o).LocIssuer))
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{
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//TO DO:
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//check for the right group here. Getting the target issuer is easy: objectiveGroup.Key
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//It should be compared to the type of the group's issuer.
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agentSummary.AppendLine(Loc.GetString($"objective-issuer-{objectiveGroup.Key}"));
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agentSummary.AppendLine(objectiveGroup.Key);
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foreach (var objective in objectiveGroup)
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{
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@@ -22,8 +22,11 @@ public sealed partial class ObjectiveComponent : Component
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/// <summary>
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/// Organisation that issued this objective, used for grouping and as a header above common objectives.
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/// </summary>
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[DataField(required: true)]
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public string Issuer = string.Empty;
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[DataField("issuer", required: true)]
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private LocId Issuer { get; set; }
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[ViewVariables(VVAccess.ReadOnly)]
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public string LocIssuer => Loc.GetString(Issuer);
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/// <summary>
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/// Unique objectives can only have 1 per prototype id.
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@@ -6,7 +6,7 @@
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- type: Objective
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# difficulty isn't used at all since objective are fixed
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difficulty: 1.5
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issuer: dragon
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issuer: objective-issuer-dragon
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- type: RoleRequirement
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roles:
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components:
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@@ -6,7 +6,7 @@
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- type: Objective
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# difficulty isn't used since all objectives are picked
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difficulty: 1.5
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issuer: spiderclan
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issuer: objective-issuer-spiderclan
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- type: RoleRequirement
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roles:
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components:
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@@ -4,7 +4,7 @@
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id: BaseThiefObjective
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components:
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- type: Objective
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issuer: thief
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issuer: objective-issuer-thief
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- type: RoleRequirement
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roles:
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components:
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@@ -4,7 +4,7 @@
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id: BaseTraitorObjective
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components:
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- type: Objective
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issuer: syndicate
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issuer: objective-issuer-syndicate
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- type: RoleRequirement
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roles:
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components:
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