From d8a8b37182c8cf85dfc22a39fcb4a5453e6ef8a8 Mon Sep 17 00:00:00 2001 From: ike709 Date: Fri, 12 Mar 2021 19:06:52 -0600 Subject: [PATCH] Turns lobby music down (#3634) --- .../GameObjects/EntitySystems/BackgroundAudioSystem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Client/GameObjects/EntitySystems/BackgroundAudioSystem.cs b/Content.Client/GameObjects/EntitySystems/BackgroundAudioSystem.cs index f0cd863d46..33c6a9277d 100644 --- a/Content.Client/GameObjects/EntitySystems/BackgroundAudioSystem.cs +++ b/Content.Client/GameObjects/EntitySystems/BackgroundAudioSystem.cs @@ -31,7 +31,7 @@ namespace Content.Client.GameObjects.EntitySystems private SoundCollectionPrototype _ambientCollection = default!; private AudioParams _ambientParams = new(-10f, 1, "Master", 0, 0, AudioMixTarget.Stereo, true, 0f); - private AudioParams _lobbyParams = new(5f, 1, "Master", 0, 0, AudioMixTarget.Stereo, true, 0f); + private AudioParams _lobbyParams = new(-5f, 1, "Master", 0, 0, AudioMixTarget.Stereo, true, 0f); private IPlayingAudioStream? _ambientStream; private IPlayingAudioStream? _lobbyStream;