Move ButtonBar view out of GameHud into GameHud.ButtonBar (#6491)
This commit is contained in:
@@ -1,10 +1,8 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Client.HUD.UI;
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using Content.Client.Info;
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using Content.Client.Resources;
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using Content.Client.Stylesheets;
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using Content.Client.Targeting;
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using Content.Shared.CCVar;
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using Content.Shared.HUD;
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@@ -14,17 +12,12 @@ using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using static Robust.Client.Input.Keyboard.Key;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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using Control = Robust.Client.UserInterface.Control;
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using LC = Robust.Client.UserInterface.Controls.LayoutContainer;
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@@ -34,43 +27,10 @@ namespace Content.Client.HUD
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/// <summary>
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/// Responsible for laying out the default game HUD.
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/// </summary>
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public interface IGameHud
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public interface IGameHud : IButtonBarView
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{
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Control RootControl { get; }
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// Escape top button.
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bool EscapeButtonDown { get; set; }
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Action<bool>? EscapeButtonToggled { get; set; }
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// Character top button.
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bool CharacterButtonDown { get; set; }
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bool CharacterButtonVisible { get; set; }
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Action<bool>? CharacterButtonToggled { get; set; }
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// Inventory top button.
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bool InventoryButtonDown { get; set; }
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bool InventoryButtonVisible { get; set; }
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// Crafting top button.
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bool CraftingButtonDown { get; set; }
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bool CraftingButtonVisible { get; set; }
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Action<bool>? CraftingButtonToggled { get; set; }
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// Actions top button.
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bool ActionsButtonDown { get; set; }
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bool ActionsButtonVisible { get; set; }
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Action<bool>? ActionsButtonToggled { get; set; }
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// Admin top button.
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bool AdminButtonDown { get; set; }
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bool AdminButtonVisible { get; set; }
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Action<bool>? AdminButtonToggled { get; set; }
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// Sandbox top button.
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bool SandboxButtonDown { get; set; }
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bool SandboxButtonVisible { get; set; }
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Action<bool>? SandboxButtonToggled { get; set; }
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Control HandsContainer { get; }
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Control SuspicionContainer { get; }
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Control BottomLeftInventoryQuickButtonContainer { get; }
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@@ -93,17 +53,8 @@ namespace Content.Client.HUD
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void Initialize();
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}
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internal sealed class GameHud : IGameHud
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internal sealed partial class GameHud : IGameHud
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{
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private BoxContainer _topButtonsContainer = default!;
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private TopButton _buttonEscapeMenu = default!;
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private TopButton _buttonInfo = default!;
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private TopButton _buttonCharacterMenu = default!;
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private TopButton _buttonInventoryMenu = default!;
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private TopButton _buttonCraftingMenu = default!;
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private TopButton _buttonActionsMenu = default!;
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private TopButton _buttonAdminMenu = default!;
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private TopButton _buttonSandboxMenu = default!;
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private RulesAndInfoWindow _rulesAndInfoWindow = default!;
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private TargetingDoll _targetingDoll = default!;
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private BoxContainer _combatPanelContainer = default!;
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@@ -175,140 +126,17 @@ namespace Content.Client.HUD
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RootControl = new LC { Name = "AAAAAAAAAAAAAAAAAAAAAA"};
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LC.SetAnchorPreset(RootControl, LC.LayoutPreset.Wide);
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var escapeTexture = _resourceCache.GetTexture("/Textures/Interface/hamburger.svg.192dpi.png");
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var characterTexture = _resourceCache.GetTexture("/Textures/Interface/character.svg.192dpi.png");
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var inventoryTexture = _resourceCache.GetTexture("/Textures/Interface/inventory.svg.192dpi.png");
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var craftingTexture = _resourceCache.GetTexture("/Textures/Interface/hammer.svg.192dpi.png");
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var actionsTexture = _resourceCache.GetTexture("/Textures/Interface/fist.svg.192dpi.png");
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var adminTexture = _resourceCache.GetTexture("/Textures/Interface/gavel.svg.192dpi.png");
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var infoTexture = _resourceCache.GetTexture("/Textures/Interface/info.svg.192dpi.png");
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var sandboxTexture = _resourceCache.GetTexture("/Textures/Interface/sandbox.svg.192dpi.png");
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RootControl.AddChild(GenerateButtonBar(_resourceCache, _inputManager));
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_topButtonsContainer = new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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SeparationOverride = 8
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};
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RootControl.AddChild(_topButtonsContainer);
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LC.SetAnchorAndMarginPreset(_topButtonsContainer, LC.LayoutPreset.TopLeft,
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margin: 10);
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// the icon textures here should all have the same image height (32) but different widths, so in order to ensure
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// the buttons themselves are consistent widths we set a common custom min size
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Vector2 topMinSize = (42, 64);
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// Escape
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_buttonEscapeMenu = new TopButton(escapeTexture, EngineKeyFunctions.EscapeMenu, _inputManager)
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{
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ToolTip = Loc.GetString("game-hud-open-escape-menu-button-tooltip"),
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MinSize = (70, 64),
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StyleClasses = {StyleBase.ButtonOpenRight}
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};
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_topButtonsContainer.AddChild(_buttonEscapeMenu);
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_buttonEscapeMenu.OnToggled += args => EscapeButtonToggled?.Invoke(args.Pressed);
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// Character
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_buttonCharacterMenu = new TopButton(characterTexture, ContentKeyFunctions.OpenCharacterMenu, _inputManager)
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{
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ToolTip = Loc.GetString("game-hud-open-character-menu-button-tooltip"),
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MinSize = topMinSize,
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Visible = false,
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StyleClasses = {StyleBase.ButtonSquare}
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};
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_topButtonsContainer.AddChild(_buttonCharacterMenu);
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_buttonCharacterMenu.OnToggled += args => CharacterButtonToggled?.Invoke(args.Pressed);
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// Inventory
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_buttonInventoryMenu = new TopButton(inventoryTexture, ContentKeyFunctions.OpenInventoryMenu, _inputManager)
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{
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ToolTip = Loc.GetString("game-hud-open-inventory-menu-button-tooltip"),
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MinSize = topMinSize,
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Visible = false,
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StyleClasses = {StyleBase.ButtonSquare}
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};
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_topButtonsContainer.AddChild(_buttonInventoryMenu);
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_buttonInventoryMenu.OnToggled += args => InventoryButtonDown = args.Pressed;
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// Crafting
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_buttonCraftingMenu = new TopButton(craftingTexture, ContentKeyFunctions.OpenCraftingMenu, _inputManager)
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{
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ToolTip = Loc.GetString("game-hud-open-crafting-menu-button-tooltip"),
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MinSize = topMinSize,
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Visible = false,
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StyleClasses = {StyleBase.ButtonSquare}
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};
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_topButtonsContainer.AddChild(_buttonCraftingMenu);
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_buttonCraftingMenu.OnToggled += args => CraftingButtonToggled?.Invoke(args.Pressed);
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// Actions
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_buttonActionsMenu = new TopButton(actionsTexture, ContentKeyFunctions.OpenActionsMenu, _inputManager)
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{
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ToolTip = Loc.GetString("game-hud-open-actions-menu-button-tooltip"),
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MinSize = topMinSize,
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Visible = false,
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StyleClasses = {StyleBase.ButtonSquare}
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};
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_topButtonsContainer.AddChild(_buttonActionsMenu);
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_buttonActionsMenu.OnToggled += args => ActionsButtonToggled?.Invoke(args.Pressed);
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// Admin
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_buttonAdminMenu = new TopButton(adminTexture, ContentKeyFunctions.OpenAdminMenu, _inputManager)
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{
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ToolTip = Loc.GetString("game-hud-open-admin-menu-button-tooltip"),
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MinSize = topMinSize,
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Visible = false,
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StyleClasses = {StyleBase.ButtonSquare}
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};
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_topButtonsContainer.AddChild(_buttonAdminMenu);
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_buttonAdminMenu.OnToggled += args => AdminButtonToggled?.Invoke(args.Pressed);
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// Sandbox
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_buttonSandboxMenu = new TopButton(sandboxTexture, ContentKeyFunctions.OpenSandboxWindow, _inputManager)
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{
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ToolTip = Loc.GetString("game-hud-open-sandbox-menu-button-tooltip"),
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MinSize = topMinSize,
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Visible = false,
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StyleClasses = {StyleBase.ButtonSquare}
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};
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_topButtonsContainer.AddChild(_buttonSandboxMenu);
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_buttonSandboxMenu.OnToggled += args => SandboxButtonToggled?.Invoke(args.Pressed);
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// Info Window
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_buttonInfo = new TopButton(infoTexture, ContentKeyFunctions.OpenInfo, _inputManager)
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{
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ToolTip = Loc.GetString("ui-options-function-open-info"),
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MinSize = topMinSize,
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StyleClasses = {StyleBase.ButtonOpenLeft, TopButton.StyleClassRedTopButton},
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};
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_topButtonsContainer.AddChild(_buttonInfo);
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_buttonInfo.OnToggled += a => ButtonInfoOnOnToggled();
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InventoryButtonToggled += down => TopInventoryQuickButtonContainer.Visible = down;
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InfoButtonToggled += _ => ButtonInfoOnOnToggled();
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_rulesAndInfoWindow = new RulesAndInfoWindow();
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_rulesAndInfoWindow.OnClose += () => _buttonInfo.Pressed = false;
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_rulesAndInfoWindow.OnClose += () => InfoButtonDown = false;
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_inputManager.SetInputCommand(ContentKeyFunctions.OpenInfo,
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InputCmdHandler.FromDelegate(s => ButtonInfoOnOnToggled()));
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_combatPanelContainer = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical,
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@@ -430,344 +258,28 @@ namespace Content.Client.HUD
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private void ButtonInfoOnOnToggled()
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{
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_buttonInfo.StyleClasses.Remove(TopButton.StyleClassRedTopButton);
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if (_rulesAndInfoWindow.IsOpen)
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{
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if (!_rulesAndInfoWindow.IsAtFront())
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{
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_rulesAndInfoWindow.MoveToFront();
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_buttonInfo.Pressed = true;
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InfoButtonDown = true;
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}
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else
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{
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_rulesAndInfoWindow.Close();
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_buttonInfo.Pressed = false;
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InfoButtonDown = false;
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}
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}
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else
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{
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_rulesAndInfoWindow.OpenCentered();
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_buttonInfo.Pressed = true;
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InfoButtonDown = true;
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}
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}
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public Control RootControl { get; private set; } = default!;
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public bool EscapeButtonDown
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{
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get => _buttonEscapeMenu.Pressed;
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set => _buttonEscapeMenu.Pressed = value;
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}
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public Action<bool>? EscapeButtonToggled { get; set; }
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public bool CharacterButtonDown
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{
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get => _buttonCharacterMenu.Pressed;
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set => _buttonCharacterMenu.Pressed = value;
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}
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public bool CharacterButtonVisible
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{
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get => _buttonCharacterMenu.Visible;
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set => _buttonCharacterMenu.Visible = value;
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}
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public Action<bool>? CharacterButtonToggled { get; set; }
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public bool InventoryButtonDown
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{
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get => _buttonInventoryMenu.Pressed;
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set
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{
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TopInventoryQuickButtonContainer.Visible = value;
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_buttonInventoryMenu.Pressed = value;
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}
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}
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public bool InventoryButtonVisible
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{
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get => _buttonInventoryMenu.Visible;
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set => _buttonInventoryMenu.Visible = value;
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}
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public bool CraftingButtonDown
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{
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get => _buttonCraftingMenu.Pressed;
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set => _buttonCraftingMenu.Pressed = value;
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}
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public bool CraftingButtonVisible
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{
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get => _buttonCraftingMenu.Visible;
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set => _buttonCraftingMenu.Visible = value;
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}
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public Action<bool>? CraftingButtonToggled { get; set; }
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public bool ActionsButtonDown
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{
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get => _buttonActionsMenu.Pressed;
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set => _buttonActionsMenu.Pressed = value;
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}
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public bool ActionsButtonVisible
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{
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get => _buttonActionsMenu.Visible;
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set => _buttonActionsMenu.Visible = value;
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}
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public Action<bool>? ActionsButtonToggled { get; set; }
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public bool AdminButtonDown
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{
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get => _buttonAdminMenu.Pressed;
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set => _buttonAdminMenu.Pressed = value;
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}
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public bool AdminButtonVisible
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{
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get => _buttonAdminMenu.Visible;
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set => _buttonAdminMenu.Visible = value;
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}
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public Action<bool>? AdminButtonToggled { get; set; }
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public bool SandboxButtonDown
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{
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get => _buttonSandboxMenu.Pressed;
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set => _buttonSandboxMenu.Pressed = value;
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}
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public bool SandboxButtonVisible
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{
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get => _buttonSandboxMenu.Visible;
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set => _buttonSandboxMenu.Visible = value;
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}
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public Action<bool>? SandboxButtonToggled { get; set; }
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public Control VoteContainer { get; private set; } = default!;
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public sealed class TopButton : ContainerButton
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{
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public const string StyleClassLabelTopButton = "topButtonLabel";
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public const string StyleClassRedTopButton = "topButtonLabel";
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private const float CustomTooltipDelay = 0.4f;
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private static readonly Color ColorNormal = Color.FromHex("#7b7e9e");
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private static readonly Color ColorRedNormal = Color.FromHex("#FEFEFE");
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private static readonly Color ColorHovered = Color.FromHex("#9699bb");
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private static readonly Color ColorRedHovered = Color.FromHex("#FFFFFF");
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private static readonly Color ColorPressed = Color.FromHex("#789B8C");
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private const float VertPad = 8f;
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private Color NormalColor => HasStyleClass(StyleClassRedTopButton) ? ColorRedNormal : ColorNormal;
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private Color HoveredColor => HasStyleClass(StyleClassRedTopButton) ? ColorRedHovered : ColorHovered;
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private readonly TextureRect _textureRect;
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private readonly Label _label;
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private readonly BoundKeyFunction _function;
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private readonly IInputManager _inputManager;
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public TopButton(Texture texture, BoundKeyFunction function, IInputManager inputManager)
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{
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_function = function;
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_inputManager = inputManager;
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TooltipDelay = CustomTooltipDelay;
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AddChild(
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new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical,
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Children =
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{
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(_textureRect = new TextureRect
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{
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TextureScale = (0.5f, 0.5f),
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Texture = texture,
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HorizontalAlignment = HAlignment.Center,
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VerticalAlignment = VAlignment.Center,
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VerticalExpand = true,
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Margin = new Thickness(0, VertPad),
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ModulateSelfOverride = NormalColor,
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Stretch = TextureRect.StretchMode.KeepCentered
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}),
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(_label = new Label
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{
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Text = ShortKeyName(_function),
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HorizontalAlignment = HAlignment.Center,
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ModulateSelfOverride = NormalColor,
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StyleClasses = {StyleClassLabelTopButton}
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})
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}
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}
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);
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ToggleMode = true;
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}
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protected override void EnteredTree()
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{
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_inputManager.OnKeyBindingAdded += OnKeyBindingChanged;
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_inputManager.OnKeyBindingRemoved += OnKeyBindingChanged;
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_inputManager.OnInputModeChanged += OnKeyBindingChanged;
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}
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protected override void ExitedTree()
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{
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_inputManager.OnKeyBindingAdded -= OnKeyBindingChanged;
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_inputManager.OnKeyBindingRemoved -= OnKeyBindingChanged;
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_inputManager.OnInputModeChanged -= OnKeyBindingChanged;
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}
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private void OnKeyBindingChanged(IKeyBinding obj)
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{
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_label.Text = ShortKeyName(_function);
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}
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private void OnKeyBindingChanged()
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{
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_label.Text = ShortKeyName(_function);
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}
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private string ShortKeyName(BoundKeyFunction keyFunction)
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{
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// need to use shortened key names so they fit in the buttons.
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return TryGetShortKeyName(keyFunction, out var name) ? Loc.GetString(name) : " ";
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}
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private bool TryGetShortKeyName(BoundKeyFunction keyFunction, [NotNullWhen(true)] out string? name)
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{
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if (_inputManager.TryGetKeyBinding(keyFunction, out var binding))
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{
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// can't possibly fit a modifier key in the top button, so omit it
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var key = binding.BaseKey;
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if (binding.Mod1 != Unknown || binding.Mod2 != Unknown ||
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binding.Mod3 != Unknown)
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{
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name = null;
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return false;
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}
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name = null;
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name = key switch
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{
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Apostrophe => "'",
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Comma => ",",
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Delete => "Del",
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Down => "Dwn",
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Escape => "Esc",
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Equal => "=",
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Home => "Hom",
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Insert => "Ins",
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Left => "Lft",
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Menu => "Men",
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Minus => "-",
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Num0 => "0",
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Num1 => "1",
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Num2 => "2",
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Num3 => "3",
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Num4 => "4",
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Num5 => "5",
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Num6 => "6",
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Num7 => "7",
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Num8 => "8",
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Num9 => "9",
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Pause => "||",
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Period => ".",
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Return => "Ret",
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Right => "Rgt",
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Slash => "/",
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Space => "Spc",
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Tab => "Tab",
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Tilde => "~",
|
||||
BackSlash => "\\",
|
||||
BackSpace => "Bks",
|
||||
LBracket => "[",
|
||||
MouseButton4 => "M4",
|
||||
MouseButton5 => "M5",
|
||||
MouseButton6 => "M6",
|
||||
MouseButton7 => "M7",
|
||||
MouseButton8 => "M8",
|
||||
MouseButton9 => "M9",
|
||||
MouseLeft => "ML",
|
||||
MouseMiddle => "MM",
|
||||
MouseRight => "MR",
|
||||
NumpadDecimal => "N.",
|
||||
NumpadDivide => "N/",
|
||||
NumpadEnter => "Ent",
|
||||
NumpadMultiply => "*",
|
||||
NumpadNum0 => "0",
|
||||
NumpadNum1 => "1",
|
||||
NumpadNum2 => "2",
|
||||
NumpadNum3 => "3",
|
||||
NumpadNum4 => "4",
|
||||
NumpadNum5 => "5",
|
||||
NumpadNum6 => "6",
|
||||
NumpadNum7 => "7",
|
||||
NumpadNum8 => "8",
|
||||
NumpadNum9 => "9",
|
||||
NumpadSubtract => "N-",
|
||||
PageDown => "PgD",
|
||||
PageUp => "PgU",
|
||||
RBracket => "]",
|
||||
SemiColon => ";",
|
||||
_ => DefaultShortKeyName(keyFunction)
|
||||
};
|
||||
return name != null;
|
||||
}
|
||||
|
||||
name = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
private string? DefaultShortKeyName(BoundKeyFunction keyFunction)
|
||||
{
|
||||
var name = FormattedMessage.EscapeText(_inputManager.GetKeyFunctionButtonString(keyFunction));
|
||||
return name.Length > 3 ? null : name;
|
||||
}
|
||||
|
||||
protected override void StylePropertiesChanged()
|
||||
{
|
||||
// colors of children depend on style, so ensure we update when style is changed
|
||||
base.StylePropertiesChanged();
|
||||
UpdateChildColors();
|
||||
}
|
||||
|
||||
private void UpdateChildColors()
|
||||
{
|
||||
if (_label == null || _textureRect == null) return;
|
||||
switch (DrawMode)
|
||||
{
|
||||
case DrawModeEnum.Normal:
|
||||
_textureRect.ModulateSelfOverride = NormalColor;
|
||||
_label.ModulateSelfOverride = NormalColor;
|
||||
break;
|
||||
|
||||
case DrawModeEnum.Pressed:
|
||||
_textureRect.ModulateSelfOverride = ColorPressed;
|
||||
_label.ModulateSelfOverride = ColorPressed;
|
||||
break;
|
||||
|
||||
case DrawModeEnum.Hover:
|
||||
_textureRect.ModulateSelfOverride = HoveredColor;
|
||||
_label.ModulateSelfOverride = HoveredColor;
|
||||
break;
|
||||
|
||||
case DrawModeEnum.Disabled:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected override void DrawModeChanged()
|
||||
{
|
||||
base.DrawModeChanged();
|
||||
UpdateChildColors();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user