Singularity testing map & "startsingularityengine" admin command (#2752)

* Singularity Testing Map: Add a command to auto-config the singularity engine

* Singularity Testing Map: Add the singularity testing map

A derivative of 20kdcstation.
This commit is contained in:
20kdc
2020-12-17 07:20:57 +00:00
committed by GitHub
parent c707fad909
commit d870a13445
4 changed files with 2751 additions and 5 deletions

View File

@@ -0,0 +1,47 @@
#nullable enable
using System;
using System.Collections.Generic;
using Content.Server.Administration;
using Content.Server.GameObjects.Components.Singularity;
using Content.Server.GameObjects.Components.PA;
using Content.Shared.Administration;
using Content.Shared.GameObjects.Components;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Commands
{
[AdminCommand(AdminFlags.Admin)]
public class StartSingularityEngineCommand : IClientCommand
{
public string Command => "startsingularityengine";
public string Description => "Automatically turns on the particle accelerator and containment field emitters.";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
{
if (args.Length != 0)
{
shell.SendText(player, $"Invalid amount of arguments: {args.Length}.\n{Help}");
return;
}
var entityManager = IoCManager.Resolve<IEntityManager>();
foreach (var ent in entityManager.GetEntities(new TypeEntityQuery(typeof(EmitterComponent))))
{
ent.GetComponent<EmitterComponent>().SwitchOn();
}
foreach (var ent in entityManager.GetEntities(new TypeEntityQuery(typeof(ParticleAcceleratorControlBoxComponent))))
{
var pacb = ent.GetComponent<ParticleAcceleratorControlBoxComponent>();
pacb.RescanParts();
pacb.SetStrength(ParticleAcceleratorPowerState.Level1);
pacb.SwitchOn();
}
shell.SendText(player, "Done!");
}
}
}

View File

@@ -483,7 +483,7 @@ namespace Content.Server.GameObjects.Components.PA
yield return _partEmitterRight;
}
private void SwitchOn()
public void SwitchOn()
{
DebugTools.Assert(_isAssembled);
@@ -509,7 +509,7 @@ namespace Content.Server.GameObjects.Components.PA
_partPowerBox!.PowerConsumerComponent!.DrawRate = PowerDrawFor(_selectedStrength);
}
private void SwitchOff()
public void SwitchOff()
{
_isEnabled = false;
PowerOff();
@@ -545,7 +545,7 @@ namespace Content.Server.GameObjects.Components.PA
UpdatePartVisualStates();
}
private void SetStrength(ParticleAcceleratorPowerState state)
public void SetStrength(ParticleAcceleratorPowerState state)
{
if (_wireStrengthCut)
{

View File

@@ -168,7 +168,7 @@ namespace Content.Server.GameObjects.Components.Singularity
return Task.FromResult(true);
}
private void SwitchOff()
public void SwitchOff()
{
_isOn = false;
_powerConsumer.DrawRate = 0;
@@ -176,7 +176,7 @@ namespace Content.Server.GameObjects.Components.Singularity
UpdateAppearance();
}
private void SwitchOn()
public void SwitchOn()
{
_isOn = true;
_powerConsumer.DrawRate = _powerUseActive;

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