Singularity testing map & "startsingularityengine" admin command (#2752)
* Singularity Testing Map: Add a command to auto-config the singularity engine * Singularity Testing Map: Add the singularity testing map A derivative of 20kdcstation.
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47
Content.Server/Commands/StartSingularityEngineCommand.cs
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47
Content.Server/Commands/StartSingularityEngineCommand.cs
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#nullable enable
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using System;
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using System.Collections.Generic;
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using Content.Server.Administration;
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using Content.Server.GameObjects.Components.Singularity;
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using Content.Server.GameObjects.Components.PA;
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using Content.Shared.Administration;
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using Content.Shared.GameObjects.Components;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Commands
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{
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[AdminCommand(AdminFlags.Admin)]
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public class StartSingularityEngineCommand : IClientCommand
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{
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public string Command => "startsingularityengine";
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public string Description => "Automatically turns on the particle accelerator and containment field emitters.";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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if (args.Length != 0)
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{
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shell.SendText(player, $"Invalid amount of arguments: {args.Length}.\n{Help}");
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return;
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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foreach (var ent in entityManager.GetEntities(new TypeEntityQuery(typeof(EmitterComponent))))
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{
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ent.GetComponent<EmitterComponent>().SwitchOn();
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}
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foreach (var ent in entityManager.GetEntities(new TypeEntityQuery(typeof(ParticleAcceleratorControlBoxComponent))))
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{
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var pacb = ent.GetComponent<ParticleAcceleratorControlBoxComponent>();
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pacb.RescanParts();
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pacb.SetStrength(ParticleAcceleratorPowerState.Level1);
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pacb.SwitchOn();
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}
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shell.SendText(player, "Done!");
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}
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}
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}
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@@ -483,7 +483,7 @@ namespace Content.Server.GameObjects.Components.PA
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yield return _partEmitterRight;
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}
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private void SwitchOn()
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public void SwitchOn()
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{
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DebugTools.Assert(_isAssembled);
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@@ -509,7 +509,7 @@ namespace Content.Server.GameObjects.Components.PA
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_partPowerBox!.PowerConsumerComponent!.DrawRate = PowerDrawFor(_selectedStrength);
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}
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private void SwitchOff()
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public void SwitchOff()
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{
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_isEnabled = false;
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PowerOff();
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@@ -545,7 +545,7 @@ namespace Content.Server.GameObjects.Components.PA
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UpdatePartVisualStates();
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}
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private void SetStrength(ParticleAcceleratorPowerState state)
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public void SetStrength(ParticleAcceleratorPowerState state)
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{
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if (_wireStrengthCut)
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{
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@@ -168,7 +168,7 @@ namespace Content.Server.GameObjects.Components.Singularity
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return Task.FromResult(true);
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}
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private void SwitchOff()
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public void SwitchOff()
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{
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_isOn = false;
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_powerConsumer.DrawRate = 0;
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@@ -176,7 +176,7 @@ namespace Content.Server.GameObjects.Components.Singularity
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UpdateAppearance();
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}
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private void SwitchOn()
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public void SwitchOn()
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{
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_isOn = true;
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_powerConsumer.DrawRate = _powerUseActive;
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2699
Resources/Maps/Test/singularity.yml
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2699
Resources/Maps/Test/singularity.yml
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