Make delay incurred from additional syringe contents modifiable + tiny syringe buff/fix (#29825)

* Make delay incurred by transfer amount modifiable

* No unintentional negative delay please

* Use more fixedpoint, hope I didn't break anything

* merge review suggestion

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
This commit is contained in:
osjarw
2024-07-22 13:20:36 +03:00
committed by GitHub
parent cac867fa6d
commit d8433a8f86
2 changed files with 15 additions and 5 deletions

View File

@@ -118,21 +118,25 @@ public sealed class InjectorSystem : SharedInjectorSystem
if (!SolutionContainers.TryGetSolution(injector.Owner, injector.Comp.SolutionName, out _, out var solution))
return;
var actualDelay = MathHelper.Max(injector.Comp.Delay, TimeSpan.FromSeconds(1));
float amountToInject;
var actualDelay = injector.Comp.Delay;
FixedPoint2 amountToInject;
if (injector.Comp.ToggleState == InjectorToggleMode.Draw)
{
// additional delay is based on actual volume left to draw in syringe when smaller than transfer amount
amountToInject = Math.Min(injector.Comp.TransferAmount.Float(), (solution.MaxVolume - solution.Volume).Float());
amountToInject = FixedPoint2.Min(injector.Comp.TransferAmount, (solution.MaxVolume - solution.Volume));
}
else
{
// additional delay is based on actual volume left to inject in syringe when smaller than transfer amount
amountToInject = Math.Min(injector.Comp.TransferAmount.Float(), solution.Volume.Float());
amountToInject = FixedPoint2.Min(injector.Comp.TransferAmount, solution.Volume);
}
// Injections take 0.5 seconds longer per 5u of possible space/content
actualDelay += TimeSpan.FromSeconds(amountToInject / 10);
// First 5u(MinimumTransferAmount) doesn't incur delay
actualDelay += injector.Comp.DelayPerVolume * FixedPoint2.Max(0, amountToInject - injector.Comp.MinimumTransferAmount).Double();
// Ensure that minimum delay before incapacitation checks is 1 seconds
actualDelay = MathHelper.Max(actualDelay, TimeSpan.FromSeconds(1));
var isTarget = user != target;