New component: change alert level on trigger (#36581)

* adds component that lets change alert level on trigger

* oops, put stuff on wrong folder

* missclick, forgor a file

* slarti finds ways to improve code

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
Velken
2025-04-17 08:35:27 -03:00
committed by GitHub
parent a46ab100ff
commit d8281c7d2d
3 changed files with 74 additions and 0 deletions

View File

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using Content.Server.AlertLevel;
using Content.Server.Explosion.EntitySystems;
using Content.Server.Station.Systems;
namespace Content.Server.AlertLevel.Systems;
public sealed class AlertLevelChangeOnTriggerSystem : EntitySystem
{
[Dependency] private readonly AlertLevelSystem _alertLevelSystem = default!;
[Dependency] private readonly StationSystem _station = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AlertLevelChangeOnTriggerComponent, TriggerEvent>(OnTrigger);
}
private void OnTrigger(Entity<AlertLevelChangeOnTriggerComponent> ent, ref TriggerEvent args)
{
var stationUid = _station.GetOwningStation(ent.Owner);
if (!stationUid.HasValue)
return;
_alertLevelSystem.SetLevel(stationUid.Value, ent.Comp.Level, ent.Comp.PlaySound, ent.Comp.Announce, ent.Comp.Force);
}
}