Adds disarm action (#2950)

* Adds disarming

* Disarm acts

* yaml

* much better icon for disarm

* Apply Remie's suggestions, improve code!
This commit is contained in:
Vera Aguilera Puerto
2021-01-09 20:31:34 +01:00
committed by GitHub
parent 1fe25049a3
commit d81a5faac4
12 changed files with 247 additions and 2 deletions

View File

@@ -1,17 +1,23 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Utility;
using Content.Shared.Alert;
using Content.Shared.Audio;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using NFluidsynth;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Timers;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Random;
using Robust.Shared.Timers;
using Logger = Robust.Shared.Log.Logger;
@@ -19,7 +25,7 @@ namespace Content.Server.GameObjects.Components.Mobs
{
[RegisterComponent]
[ComponentReference(typeof(SharedStunnableComponent))]
public class StunnableComponent : SharedStunnableComponent
public class StunnableComponent : SharedStunnableComponent, IDisarmedAct
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
@@ -121,5 +127,23 @@ namespace Content.Server.GameObjects.Components.Mobs
return new StunnableComponentState(StunnedTimer, KnockdownTimer, SlowdownTimer, WalkModifierOverride,
RunModifierOverride);
}
bool IDisarmedAct.Disarmed(DisarmedActEventArgs eventArgs)
{
if (!IoCManager.Resolve<IRobustRandom>().Prob(eventArgs.PushProbability))
return false;
Paralyze(4f);
var source = eventArgs.Source;
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/thudswoosh.ogg", source,
AudioHelpers.WithVariation(0.025f));
source.PopupMessageOtherClients(Loc.GetString("{0} pushes {1}!", source, eventArgs.Target.Name));
source.PopupMessageCursor(Loc.GetString("You push {0}!", eventArgs.Target.Name));
return true;
}
}
}