Adds disarm action (#2950)
* Adds disarming * Disarm acts * yaml * much better icon for disarm * Apply Remie's suggestions, improve code!
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d81a5faac4
@@ -28,6 +28,7 @@ namespace Content.Client.GameObjects.EntitySystems
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public override void Initialize()
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{
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SubscribeNetworkEvent<PlayMeleeWeaponAnimationMessage>(PlayWeaponArc);
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SubscribeNetworkEvent<PlayLungeAnimationMessage>(PlayLunge);
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}
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public override void FrameUpdate(float frameTime)
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@@ -106,5 +107,13 @@ namespace Content.Client.GameObjects.EntitySystems
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});
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}
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}
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private void PlayLunge(PlayLungeAnimationMessage msg)
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{
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EntityManager
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.GetEntity(msg.Source)
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.EnsureComponent<MeleeLungeComponent>()
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.SetData(msg.Angle);
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}
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}
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}
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