Fix currency duplication bug (#32524)

This commit is contained in:
Leon Friedrich
2024-09-30 01:13:22 +13:00
committed by GitHub
parent a5840b925b
commit d806db264a
5 changed files with 66 additions and 22 deletions

View File

@@ -74,14 +74,12 @@ public sealed class SubdermalImplantSystem : SharedSubdermalImplantSystem
return; return;
// same as store code, but message is only shown to yourself // same as store code, but message is only shown to yourself
args.Handled = _store.TryAddCurrency(_store.GetCurrencyValue(args.Used, currency), uid, store); if (!_store.TryAddCurrency((args.Used, currency), (uid, store)))
if (!args.Handled)
return; return;
args.Handled = true;
var msg = Loc.GetString("store-currency-inserted-implant", ("used", args.Used)); var msg = Loc.GetString("store-currency-inserted-implant", ("used", args.Used));
_popup.PopupEntity(msg, args.User, args.User); _popup.PopupEntity(msg, args.User, args.User);
QueueDel(args.Used);
} }
private void OnFreedomImplant(EntityUid uid, SubdermalImplantComponent component, UseFreedomImplantEvent args) private void OnFreedomImplant(EntityUid uid, SubdermalImplantComponent component, UseFreedomImplantEvent args)

View File

@@ -100,6 +100,13 @@ namespace Content.Server.Stack
/// </summary> /// </summary>
public List<EntityUid> SpawnMultiple(string entityPrototype, int amount, EntityCoordinates spawnPosition) public List<EntityUid> SpawnMultiple(string entityPrototype, int amount, EntityCoordinates spawnPosition)
{ {
if (amount <= 0)
{
Log.Error(
$"Attempted to spawn an invalid stack: {entityPrototype}, {amount}. Trace: {Environment.StackTrace}");
return new();
}
var spawns = CalculateSpawns(entityPrototype, amount); var spawns = CalculateSpawns(entityPrototype, amount);
var spawnedEnts = new List<EntityUid>(); var spawnedEnts = new List<EntityUid>();
@@ -116,6 +123,13 @@ namespace Content.Server.Stack
/// <inheritdoc cref="SpawnMultiple(string,int,EntityCoordinates)"/> /// <inheritdoc cref="SpawnMultiple(string,int,EntityCoordinates)"/>
public List<EntityUid> SpawnMultiple(string entityPrototype, int amount, EntityUid target) public List<EntityUid> SpawnMultiple(string entityPrototype, int amount, EntityUid target)
{ {
if (amount <= 0)
{
Log.Error(
$"Attempted to spawn an invalid stack: {entityPrototype}, {amount}. Trace: {Environment.StackTrace}");
return new();
}
var spawns = CalculateSpawns(entityPrototype, amount); var spawns = CalculateSpawns(entityPrototype, amount);
var spawnedEnts = new List<EntityUid>(); var spawnedEnts = new List<EntityUid>();

View File

@@ -8,6 +8,11 @@ namespace Content.Server.Store.Components;
/// Identifies a component that can be inserted into a store /// Identifies a component that can be inserted into a store
/// to increase its balance. /// to increase its balance.
/// </summary> /// </summary>
/// <remarks>
/// Note that if this entity is a stack of items, then this is meant to represent the value per stack item, not
/// the whole stack. This also means that in general, the actual value should not be modified from the initial
/// prototype value because otherwise stack merging/splitting may modify the total value.
/// </remarks>
[RegisterComponent] [RegisterComponent]
public sealed partial class CurrencyComponent : Component public sealed partial class CurrencyComponent : Component
{ {
@@ -16,6 +21,12 @@ public sealed partial class CurrencyComponent : Component
/// The string is the currency type that will be added. /// The string is the currency type that will be added.
/// The FixedPoint2 is the value of each individual currency entity. /// The FixedPoint2 is the value of each individual currency entity.
/// </summary> /// </summary>
/// <remarks>
/// Note that if this entity is a stack of items, then this is meant to represent the value per stack item, not
/// the whole stack. This also means that in general, the actual value should not be modified from the initial
/// prototype value
/// because otherwise stack merging/splitting may modify the total value.
/// </remarks>
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
[DataField("price", customTypeSerializer: typeof(PrototypeIdDictionarySerializer<FixedPoint2, CurrencyPrototype>))] [DataField("price", customTypeSerializer: typeof(PrototypeIdDictionarySerializer<FixedPoint2, CurrencyPrototype>))]
public Dictionary<string, FixedPoint2> Price = new(); public Dictionary<string, FixedPoint2> Price = new();

View File

@@ -283,6 +283,9 @@ public sealed partial class StoreSystem
/// </remarks> /// </remarks>
private void OnRequestWithdraw(EntityUid uid, StoreComponent component, StoreRequestWithdrawMessage msg) private void OnRequestWithdraw(EntityUid uid, StoreComponent component, StoreRequestWithdrawMessage msg)
{ {
if (msg.Amount <= 0)
return;
//make sure we have enough cash in the bank and we actually support this currency //make sure we have enough cash in the bank and we actually support this currency
if (!component.Balance.TryGetValue(msg.Currency, out var currentAmount) || currentAmount < msg.Amount) if (!component.Balance.TryGetValue(msg.Currency, out var currentAmount) || currentAmount < msg.Amount)
return; return;
@@ -306,7 +309,8 @@ public sealed partial class StoreSystem
var cashId = proto.Cash[value]; var cashId = proto.Cash[value];
var amountToSpawn = (int) MathF.Floor((float) (amountRemaining / value)); var amountToSpawn = (int) MathF.Floor((float) (amountRemaining / value));
var ents = _stack.SpawnMultiple(cashId, amountToSpawn, coordinates); var ents = _stack.SpawnMultiple(cashId, amountToSpawn, coordinates);
_hands.PickupOrDrop(buyer, ents.First()); if (ents.FirstOrDefault() is {} ent)
_hands.PickupOrDrop(buyer, ent);
amountRemaining -= value * amountToSpawn; amountRemaining -= value * amountToSpawn;
} }

View File

@@ -92,14 +92,12 @@ public sealed partial class StoreSystem : EntitySystem
if (ev.Cancelled) if (ev.Cancelled)
return; return;
args.Handled = TryAddCurrency(GetCurrencyValue(uid, component), args.Target.Value, store); if (!TryAddCurrency((uid, component), (args.Target.Value, store)))
return;
if (args.Handled) args.Handled = true;
{
var msg = Loc.GetString("store-currency-inserted", ("used", args.Used), ("target", args.Target)); var msg = Loc.GetString("store-currency-inserted", ("used", args.Used), ("target", args.Target));
_popup.PopupEntity(msg, args.Target.Value, args.User); _popup.PopupEntity(msg, args.Target.Value, args.User);
QueueDel(args.Used);
}
} }
private void OnImplantActivate(EntityUid uid, StoreComponent component, OpenUplinkImplantEvent args) private void OnImplantActivate(EntityUid uid, StoreComponent component, OpenUplinkImplantEvent args)
@@ -111,6 +109,10 @@ public sealed partial class StoreSystem : EntitySystem
/// Gets the value from an entity's currency component. /// Gets the value from an entity's currency component.
/// Scales with stacks. /// Scales with stacks.
/// </summary> /// </summary>
/// <remarks>
/// If this result is intended to be used with <see cref="TryAddCurrency(Robust.Shared.GameObjects.Entity{Content.Server.Store.Components.CurrencyComponent?},Robust.Shared.GameObjects.Entity{Content.Shared.Store.Components.StoreComponent?})"/>,
/// consider using <see cref="TryAddCurrency(Robust.Shared.GameObjects.Entity{Content.Server.Store.Components.CurrencyComponent?},Robust.Shared.GameObjects.Entity{Content.Shared.Store.Components.StoreComponent?})"/> instead to ensure that the currency is consumed in the process.
/// </remarks>
/// <param name="uid"></param> /// <param name="uid"></param>
/// <param name="component"></param> /// <param name="component"></param>
/// <returns>The value of the currency</returns> /// <returns>The value of the currency</returns>
@@ -121,19 +123,34 @@ public sealed partial class StoreSystem : EntitySystem
} }
/// <summary> /// <summary>
/// Tries to add a currency to a store's balance. /// Tries to add a currency to a store's balance. Note that if successful, this will consume the currency in the process.
/// </summary> /// </summary>
/// <param name="currencyEnt"></param> public bool TryAddCurrency(Entity<CurrencyComponent?> currency, Entity<StoreComponent?> store)
/// <param name="storeEnt"></param>
/// <param name="currency">The currency to add</param>
/// <param name="store">The store to add it to</param>
/// <returns>Whether or not the currency was succesfully added</returns>
[PublicAPI]
public bool TryAddCurrency(EntityUid currencyEnt, EntityUid storeEnt, StoreComponent? store = null, CurrencyComponent? currency = null)
{ {
if (!Resolve(currencyEnt, ref currency) || !Resolve(storeEnt, ref store)) if (!Resolve(currency.Owner, ref currency.Comp))
return false; return false;
return TryAddCurrency(GetCurrencyValue(currencyEnt, currency), storeEnt, store);
if (!Resolve(store.Owner, ref store.Comp))
return false;
var value = currency.Comp.Price;
if (TryComp(currency.Owner, out StackComponent? stack) && stack.Count != 1)
{
value = currency.Comp.Price
.ToDictionary(v => v.Key, p => p.Value * stack.Count);
}
if (!TryAddCurrency(value, store, store.Comp))
return false;
// Avoid having the currency accidentally be re-used. E.g., if multiple clients try to use the currency in the
// same tick
currency.Comp.Price.Clear();
if (stack != null)
_stack.SetCount(currency.Owner, 0, stack);
QueueDel(currency);
return true;
} }
/// <summary> /// <summary>