Fix currency duplication bug (#32524)
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@@ -8,6 +8,11 @@ namespace Content.Server.Store.Components;
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/// Identifies a component that can be inserted into a store
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/// to increase its balance.
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/// </summary>
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/// <remarks>
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/// Note that if this entity is a stack of items, then this is meant to represent the value per stack item, not
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/// the whole stack. This also means that in general, the actual value should not be modified from the initial
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/// prototype value because otherwise stack merging/splitting may modify the total value.
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/// </remarks>
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[RegisterComponent]
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public sealed partial class CurrencyComponent : Component
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{
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@@ -16,6 +21,12 @@ public sealed partial class CurrencyComponent : Component
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/// The string is the currency type that will be added.
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/// The FixedPoint2 is the value of each individual currency entity.
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/// </summary>
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/// <remarks>
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/// Note that if this entity is a stack of items, then this is meant to represent the value per stack item, not
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/// the whole stack. This also means that in general, the actual value should not be modified from the initial
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/// prototype value
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/// because otherwise stack merging/splitting may modify the total value.
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/// </remarks>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("price", customTypeSerializer: typeof(PrototypeIdDictionarySerializer<FixedPoint2, CurrencyPrototype>))]
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public Dictionary<string, FixedPoint2> Price = new();
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