Make Ignite tryget flammablecomp (#34970)
The flammable effect does it but we don't do it here for reasons. Sometimes this heisentests.
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@@ -23,10 +23,11 @@ public sealed class TileEntityEffectSystem : EntitySystem
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private void OnTileStepTriggered(Entity<TileEntityEffectComponent> ent, ref StepTriggeredOffEvent args)
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{
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var otherUid = args.Tripper;
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var effectArgs = new EntityEffectBaseArgs(otherUid, EntityManager);
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foreach (var effect in ent.Comp.Effects)
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{
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effect.Effect(new EntityEffectBaseArgs(otherUid, EntityManager));
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effect.Effect(effectArgs);
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}
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}
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}
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