Split codewords into its own system (#37928)

* Split codewords into its own system

* Fix admin log

* Nuke unused code

* Fix formatting errors

* Fix tests

* Make the codeword system add itself if called when not active

* Put comment in right place.

* Review: Rename prototypes

* Review: Make codewords serializable

* Fix build

* Reviews: Change the system to not be a gamerule.

* Fix YAML Linter

* Fix test fail

* Remove unused import
This commit is contained in:
Simon
2025-06-06 01:19:41 +02:00
committed by GitHub
parent db38a9c945
commit d7d7a6c80e
12 changed files with 216 additions and 58 deletions

View File

@@ -1,3 +1,6 @@
using Content.Server.Codewords;
using Robust.Shared.Prototypes;
namespace Content.Server.Traitor.Components;
/// <summary>
@@ -6,6 +9,18 @@ namespace Content.Server.Traitor.Components;
[RegisterComponent]
public sealed partial class TraitorCodePaperComponent : Component
{
/// <summary>
/// The faction to get codewords for.
/// </summary>
[DataField]
public ProtoId<CodewordFactionPrototype> CodewordFaction = "Traitor";
/// <summary>
/// The generator to use for the fake words.
/// </summary>
[DataField]
public ProtoId<CodewordGeneratorPrototype> CodewordGenerator = "TraitorCodewordGenerator";
/// <summary>
/// The number of codewords that should be generated on this paper.
/// Will not extend past the max number of available codewords.