Microwave is done. Added an easter egg recipe and made the cheeseburger recipe more sensible.
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@@ -1,26 +1,19 @@
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using System;
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using System.Reflection.Metadata.Ecma335;
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using Content.Client.GameObjects.Components.Sound;
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using Content.Client.GameObjects.Components.Sound;
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using Content.Shared.GameObjects.Components.Power;
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using Content.Shared.GameObjects.Components.Sound;
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using Content.Shared.Kitchen;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.Serialization;
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using YamlDotNet.RepresentationModel;
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using Robust.Shared.Log;
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namespace Content.Client.GameObjects.Components.Kitchen
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{
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public sealed class MicrowaveVisualizer : AppearanceVisualizer
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{
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private SoundComponent _soundComponent;
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private const string _microwaveSoundLoop = "/Audio/machines/microwave_loop.ogg";
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public override void LoadData(YamlMappingNode node)
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{
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base.LoadData(node);
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}
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private const string MicrowaveSoundLoop = "/Audio/machines/microwave_loop.ogg";
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public override void OnChangeData(AppearanceComponent component)
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{
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@@ -45,11 +38,15 @@ namespace Content.Client.GameObjects.Components.Kitchen
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var audioParams = AudioParams.Default;
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audioParams.Loop = true;
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var schedSound = new ScheduledSound();
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schedSound.Filename = _microwaveSoundLoop;
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schedSound.Filename = MicrowaveSoundLoop;
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schedSound.AudioParams = audioParams;
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_soundComponent.AddScheduledSound(schedSound);
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break;
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default:
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Logger.Debug($"Something terrible happened in {this}");
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break;
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}
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var glowingPartsVisible = !(component.TryGetData(PowerDeviceVisuals.Powered, out bool powered) && !powered);
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@@ -59,7 +56,7 @@ namespace Content.Client.GameObjects.Components.Kitchen
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}
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public enum MicrowaveVisualizerLayers
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private enum MicrowaveVisualizerLayers
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{
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Base,
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BaseUnlit
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