APC construction updated, uses electronics (#10987)
* APC construction and deconstruction Construction action GivePrototype * APC needs screwing + sprites * apc framework, working construction recipe * Energy swords hot * APC changes * APC construction/deconstruction * removed comments * Revert "Energy swords hot" This reverts commit 75228483abb3cc6252118b319bc8949d5198362d. * Renamed function for clarity * Fixed the last step not showing in the construction menu * Some fixes * Update Content.Server/Power/EntitySystems/ApcSystem.cs Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com> * Update Content.Server/Construction/Completions/GivePrototype.cs Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com> * Update Resources/Prototypes/Entities/Structures/Power/apc.yml Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com> * Update Resources/Prototypes/Entities/Structures/Power/apc.yml Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com> * Update Content.Server/Power/Components/ApcElectronicsComponent.cs Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com> * Update Content.Client/Power/APC/ApcVisualizer.cs Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com> Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
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@@ -1,10 +1,16 @@
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.Tools;
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using Content.Server.Wires;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.APC;
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using Content.Shared.Emag.Systems;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Tools.Components;
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using Content.Shared.Wires;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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@@ -20,6 +26,9 @@ namespace Content.Server.Power.EntitySystems
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly ToolSystem _toolSystem = default!;
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private const float ScrewTime = 2f;
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public override void Initialize()
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{
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@@ -31,6 +40,10 @@ namespace Content.Server.Power.EntitySystems
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SubscribeLocalEvent<ApcComponent, ChargeChangedEvent>(OnBatteryChargeChanged);
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SubscribeLocalEvent<ApcComponent, ApcToggleMainBreakerMessage>(OnToggleMainBreaker);
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SubscribeLocalEvent<ApcComponent, GotEmaggedEvent>(OnEmagged);
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SubscribeLocalEvent<ApcToolFinishedEvent>(OnToolFinished);
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SubscribeLocalEvent<ApcComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<ApcComponent, ExaminedEvent>(OnExamine);
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}
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// Change the APC's state only when the battery state changes, or when it's first created.
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@@ -88,13 +101,18 @@ namespace Content.Server.Power.EntitySystems
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if (!Resolve(uid, ref apc, ref battery))
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return;
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if (TryComp(uid, out AppearanceComponent? appearance))
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{
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UpdatePanelAppearance(uid, appearance, apc);
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}
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var newState = CalcChargeState(uid, apc, battery);
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if (newState != apc.LastChargeState && apc.LastChargeStateTime + ApcComponent.VisualsChangeDelay < _gameTiming.CurTime)
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{
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apc.LastChargeState = newState;
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apc.LastChargeStateTime = _gameTiming.CurTime;
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if (TryComp(uid, out AppearanceComponent? appearance))
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if (appearance != null)
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{
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appearance.SetData(ApcVisuals.ChargeState, newState);
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}
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@@ -168,5 +186,69 @@ namespace Content.Server.Power.EntitySystems
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return ApcExternalPowerState.Good;
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}
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public static ApcPanelState GetPanelState(ApcComponent apc)
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{
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if (apc.IsApcOpen)
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return ApcPanelState.Open;
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else
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return ApcPanelState.Closed;
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}
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private void OnInteractUsing(EntityUid uid, ApcComponent component, InteractUsingEvent args)
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{
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if (!EntityManager.TryGetComponent(args.Used, out ToolComponent? tool))
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return;
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if (_toolSystem.UseTool(args.Used, args.User, uid, 0f, ScrewTime, new string[] { "Screwing" }, doAfterCompleteEvent: new ApcToolFinishedEvent(uid), toolComponent: tool))
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{
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args.Handled = true;
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}
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}
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private void OnToolFinished(ApcToolFinishedEvent args)
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{
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if (!EntityManager.TryGetComponent(args.Target, out ApcComponent? component))
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return;
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component.IsApcOpen = !component.IsApcOpen;
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if (TryComp(args.Target, out AppearanceComponent? appearance))
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{
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UpdatePanelAppearance(args.Target, appearance);
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}
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if (component.IsApcOpen)
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{
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SoundSystem.Play(component.ScrewdriverOpenSound.GetSound(), Filter.Pvs(args.Target), args.Target);
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}
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else
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{
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SoundSystem.Play(component.ScrewdriverCloseSound.GetSound(), Filter.Pvs(args.Target), args.Target);
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}
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}
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private void UpdatePanelAppearance(EntityUid uid, AppearanceComponent? appearance = null, ApcComponent? apc = null)
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{
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if (!Resolve(uid, ref appearance, ref apc, false))
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return;
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appearance.SetData(ApcVisuals.PanelState, GetPanelState(apc));
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}
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private sealed class ApcToolFinishedEvent : EntityEventArgs
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{
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public EntityUid Target { get; }
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public ApcToolFinishedEvent(EntityUid target)
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{
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Target = target;
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}
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}
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private void OnExamine(EntityUid uid, ApcComponent component, ExaminedEvent args)
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{
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args.PushMarkup(Loc.GetString(component.IsApcOpen
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? "apc-component-on-examine-panel-open"
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: "apc-component-on-examine-panel-closed"));
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}
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}
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}
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