Add gatherable break sounds (#19360)

This commit is contained in:
metalgearsloth
2023-08-21 07:05:43 +10:00
committed by GitHub
parent 3fb9624bf3
commit d7abbab082
10 changed files with 48 additions and 17 deletions

View File

@@ -1,6 +1,7 @@
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Actions;
using Content.Shared.Administration.Logs;
using Content.Shared.Audio;
using Content.Shared.CombatMode;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Damage;
@@ -403,7 +404,7 @@ public abstract partial class SharedGunSystem : EntitySystem
}
if (playSound && TryComp<CartridgeAmmoComponent>(entity, out var cartridge))
{
Audio.PlayPvs(cartridge.EjectSound, entity, AudioParams.Default.WithVariation(0.05f).WithVolume(-1f));
Audio.PlayPvs(cartridge.EjectSound, entity, AudioParams.Default.WithVariation(SharedContentAudioSystem.DefaultVariation).WithVolume(-1f));
}
}