Add gatherable break sounds (#19360)
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@@ -1,6 +1,7 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Actions;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Audio;
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using Content.Shared.CombatMode;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Damage;
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@@ -403,7 +404,7 @@ public abstract partial class SharedGunSystem : EntitySystem
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}
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if (playSound && TryComp<CartridgeAmmoComponent>(entity, out var cartridge))
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{
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Audio.PlayPvs(cartridge.EjectSound, entity, AudioParams.Default.WithVariation(0.05f).WithVolume(-1f));
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Audio.PlayPvs(cartridge.EjectSound, entity, AudioParams.Default.WithVariation(SharedContentAudioSystem.DefaultVariation).WithVolume(-1f));
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}
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}
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