Add gatherable break sounds (#19360)

This commit is contained in:
metalgearsloth
2023-08-21 07:05:43 +10:00
committed by GitHub
parent 3fb9624bf3
commit d7abbab082
10 changed files with 48 additions and 17 deletions

View File

@@ -1,3 +1,4 @@
using Content.Shared.Audio;
using Content.Shared.FixedPoint;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
@@ -23,18 +24,18 @@ public sealed class AbsorbentComponent : Component
[DataField("pickupSound")]
public SoundSpecifier PickupSound = new SoundPathSpecifier("/Audio/Effects/Fluids/watersplash.ogg")
{
Params = AudioParams.Default.WithVariation(0.05f),
Params = AudioParams.Default.WithVariation(SharedContentAudioSystem.DefaultVariation),
};
[DataField("transferSound")] public SoundSpecifier TransferSound =
new SoundPathSpecifier("/Audio/Effects/Fluids/slosh.ogg")
{
Params = AudioParams.Default.WithVariation(0.05f).WithVolume(-3f),
Params = AudioParams.Default.WithVariation(SharedContentAudioSystem.DefaultVariation).WithVolume(-3f),
};
public static readonly SoundSpecifier DefaultTransferSound =
new SoundPathSpecifier("/Audio/Effects/Fluids/slosh.ogg")
{
Params = AudioParams.Default.WithVariation(0.05f).WithVolume(-3f),
Params = AudioParams.Default.WithVariation(SharedContentAudioSystem.DefaultVariation).WithVolume(-3f),
};
}