Fix some build warnings (#2226)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
@@ -23,10 +23,7 @@ namespace Content.Client.GameObjects.Components.Suspicion
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[Dependency] private readonly IGameHud _gameHud = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly IComponentManager _componentManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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private SuspicionGui? _gui;
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@@ -22,7 +22,6 @@ namespace Content.Client.GameObjects.EntitySystems
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internal sealed class AtmosDebugOverlaySystem : SharedAtmosDebugOverlaySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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private Dictionary<GridId, AtmosDebugOverlayMessage> _tileData =
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new Dictionary<GridId, AtmosDebugOverlayMessage>();
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@@ -78,7 +78,10 @@ namespace Content.Client.UserInterface
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grid.MapToGrid(mousePosWorld), args.PointerLocation, item.Uid);
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// client side command handlers will always be sent the local player session.
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var session = _playerManager.LocalPlayer.Session;
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var session = _playerManager.LocalPlayer?.Session;
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if (session == null)
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return false;
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inputSys.HandleInputCommand(session, func, message);
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}
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else
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@@ -845,7 +845,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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{
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Tiles.Add(indices, new TileAtmosphere(this, gridId, indices, (GasMixture)uniqueMixes![mix].Clone()));
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}
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catch (ArgumentOutOfRangeException e)
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catch (ArgumentOutOfRangeException)
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{
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Logger.Error($"Error during atmos serialization! Tile at {indices} points to an unique mix ({mix}) out of range!");
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throw;
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@@ -64,7 +64,8 @@ namespace Content.Server.GameObjects.Components
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"This plaque commemorates the fall of the Atmos LINDA division. For all the charred, dizzy, and brittle men who have died in its hands.",
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PlaqueType.Zas =>
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"This plaque commemorates the fall of the Atmos ZAS division. For all the charred, dizzy, and brittle men who have died in its hands.",
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PlaqueType.Unset => "Uhm"
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PlaqueType.Unset => "Uhm",
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_ => "Uhm",
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};
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Owner.Name = _type switch
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@@ -77,7 +78,8 @@ namespace Content.Server.GameObjects.Components
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"LINDA Atmospherics Division plaque",
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PlaqueType.Zas =>
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"ZAS Atmospherics Division plaque",
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PlaqueType.Unset => "Uhm"
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PlaqueType.Unset => "Uhm",
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_ => "Uhm",
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};
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if (Owner.TryGetComponent(out SpriteComponent sprite))
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@@ -32,7 +32,6 @@ namespace Content.Server.GameObjects.Components.Construction
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IComponentFactory _componentFactory = default!;
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public override string Name => "Construction";
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@@ -15,8 +15,6 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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[RegisterComponent]
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internal sealed class StorageFillComponent : Component, IMapInit
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{
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[Dependency] private readonly IEntityManager _entityManager;
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public override string Name => "StorageFill";
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private List<PrototypeItemData> _contents;
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@@ -56,7 +54,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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for (var i = 0; i < storageItem.Amount; i++)
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{
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storage.Insert(_entityManager.SpawnEntity(storageItem.PrototypeName, Owner.Transform.Coordinates));
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storage.Insert(Owner.EntityManager.SpawnEntity(storageItem.PrototypeName, Owner.Transform.Coordinates));
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}
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if (!string.IsNullOrEmpty(storageItem.GroupId)) alreadySpawnedGroups.Add(storageItem.GroupId);
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}
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@@ -9,7 +9,7 @@ namespace Content.Server.GameObjects.Components.Mobs.Speech
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[RegisterComponent]
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public class OwOAccentComponent : Component, IAccentComponent
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{
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[Dependency] private readonly IRobustRandom _random;
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[Dependency] private readonly IRobustRandom _random = default!;
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public override string Name => "OwOAccent";
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@@ -24,8 +24,6 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
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[RegisterComponent]
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public class PowerProviderComponent : BaseApcNetComponent, IPowerProvider
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{
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[Dependency] private readonly IServerEntityManager _serverEntityManager;
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public override string Name => "PowerProvider";
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/// <summary>
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@@ -93,13 +91,13 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
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private List<PowerReceiverComponent> FindAvailableReceivers()
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{
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var nearbyEntities = _serverEntityManager
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var nearbyEntities = Owner.EntityManager
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.GetEntitiesInRange(Owner, PowerTransferRange);
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return nearbyEntities.Select(entity => entity.TryGetComponent<PowerReceiverComponent>(out var receiver) ? receiver : null)
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.Where(receiver => receiver != null)
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.Where(receiver => receiver.Connectable)
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.Where(receiver => receiver.NeedsProvider)
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.Where(receiver => receiver.Owner.Transform.Coordinates.TryDistance(_serverEntityManager, Owner.Transform.Coordinates, out var distance) && distance < Math.Min(PowerTransferRange, receiver.PowerReceptionRange))
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.Where(receiver => receiver.Owner.Transform.Coordinates.TryDistance(Owner.EntityManager, Owner.Transform.Coordinates, out var distance) && distance < Math.Min(PowerTransferRange, receiver.PowerReceptionRange))
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.ToList();
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}
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@@ -29,8 +29,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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private TimeSpan _lastAttackTime;
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private TimeSpan _cooldownEnd;
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private readonly string _hitSound;
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private readonly string _missSound;
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private readonly string _hitSound = default!;
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private readonly string _missSound = default!;
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public float ArcCooldownTime { get; private set; } = 1f;
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public float CooldownTime { get; private set; } = 0.5f;
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@@ -93,7 +93,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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var entities = ArcRayCast(eventArgs.User.Transform.WorldPosition, angle, eventArgs.User);
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var audioSystem = EntitySystem.Get<AudioSystem>();
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if (entities.Count() != 0)
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if (entities.Count != 0)
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{
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audioSystem.PlayFromEntity( _hitSound, entities.First());
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}
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@@ -23,7 +23,6 @@ namespace Content.Server.StationEvents
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// Based on Goonstation style radiation storm with some TG elements (announcer, etc.)
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[Dependency] private IEntityManager _entityManager = default!;
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[Dependency] private IMapManager _mapManager = default!;
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[Dependency] private IRobustRandom _robustRandom = default!;
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public override string Name => "RadiationStorm";
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@@ -72,7 +71,6 @@ namespace Content.Server.StationEvents
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// IOC uninject?
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_entityManager = null;
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_mapManager = null;
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_robustRandom = null;
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var componentManager = IoCManager.Resolve<IComponentManager>();
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