Solution Entities (#21916)
* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
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@@ -1,10 +1,10 @@
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using Content.Server.Audio;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.Materials;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.FixedPoint;
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using Content.Shared.Popups;
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using Content.Shared.Power.Generator;
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@@ -65,23 +65,23 @@ public sealed class GeneratorSystem : SharedGeneratorSystem
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_materialStorage.EjectAllMaterial(uid);
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}
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private void ChemicalEmpty(EntityUid uid, ChemicalFuelGeneratorAdapterComponent component, GeneratorEmpty args)
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private void ChemicalEmpty(Entity<ChemicalFuelGeneratorAdapterComponent> entity, ref GeneratorEmpty args)
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{
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if (!_solutionContainer.TryGetSolution(uid, component.Solution, out var solution))
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if (!_solutionContainer.ResolveSolution(entity.Owner, entity.Comp.SolutionName, ref entity.Comp.Solution, out var solution))
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return;
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var spillSolution = _solutionContainer.SplitSolution(uid, solution, solution.Volume);
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_puddle.TrySpillAt(uid, spillSolution, out _);
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var spillSolution = _solutionContainer.SplitSolution(entity.Comp.Solution.Value, solution.Volume);
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_puddle.TrySpillAt(entity.Owner, spillSolution, out _);
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}
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private void ChemicalGetClogged(EntityUid uid, ChemicalFuelGeneratorAdapterComponent component, ref GeneratorGetCloggedEvent args)
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private void ChemicalGetClogged(Entity<ChemicalFuelGeneratorAdapterComponent> entity, ref GeneratorGetCloggedEvent args)
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{
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if (!_solutionContainer.TryGetSolution(uid, component.Solution, out var solution))
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if (!_solutionContainer.ResolveSolution(entity.Owner, entity.Comp.SolutionName, ref entity.Comp.Solution, out var solution))
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return;
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foreach (var reagentQuantity in solution)
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{
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if (reagentQuantity.Reagent.Prototype != component.Reagent)
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if (reagentQuantity.Reagent.Prototype != entity.Comp.Reagent)
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{
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args.Clogged = true;
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return;
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@@ -89,32 +89,29 @@ public sealed class GeneratorSystem : SharedGeneratorSystem
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}
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}
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private void ChemicalUseFuel(EntityUid uid, ChemicalFuelGeneratorAdapterComponent component, GeneratorUseFuel args)
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private void ChemicalUseFuel(Entity<ChemicalFuelGeneratorAdapterComponent> entity, ref GeneratorUseFuel args)
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{
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if (!_solutionContainer.TryGetSolution(uid, component.Solution, out var solution))
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if (!_solutionContainer.ResolveSolution(entity.Owner, entity.Comp.SolutionName, ref entity.Comp.Solution, out var solution))
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return;
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var availableReagent = solution.GetTotalPrototypeQuantity(component.Reagent).Value;
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var availableReagent = solution.GetTotalPrototypeQuantity(entity.Comp.Reagent).Value;
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var toRemove = RemoveFractionalFuel(
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ref component.FractionalReagent,
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ref entity.Comp.FractionalReagent,
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args.FuelUsed,
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component.Multiplier * FixedPoint2.Epsilon.Float(),
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entity.Comp.Multiplier * FixedPoint2.Epsilon.Float(),
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availableReagent);
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solution.RemoveReagent(component.Reagent, FixedPoint2.FromCents(toRemove));
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_solutionContainer.RemoveReagent(entity.Comp.Solution.Value, entity.Comp.Reagent, FixedPoint2.FromCents(toRemove));
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}
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private void ChemicalGetFuel(
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EntityUid uid,
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ChemicalFuelGeneratorAdapterComponent component,
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ref GeneratorGetFuelEvent args)
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private void ChemicalGetFuel(Entity<ChemicalFuelGeneratorAdapterComponent> entity, ref GeneratorGetFuelEvent args)
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{
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if (!_solutionContainer.TryGetSolution(uid, component.Solution, out var solution))
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if (!_solutionContainer.ResolveSolution(entity.Owner, entity.Comp.SolutionName, ref entity.Comp.Solution, out var solution))
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return;
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var availableReagent = solution.GetTotalPrototypeQuantity(component.Reagent).Float();
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var reagent = component.FractionalReagent * FixedPoint2.Epsilon.Float() + availableReagent;
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args.Fuel = reagent * component.Multiplier;
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var availableReagent = solution.GetTotalPrototypeQuantity(entity.Comp.Reagent).Float();
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var reagent = entity.Comp.FractionalReagent * FixedPoint2.Epsilon.Float() + availableReagent;
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args.Fuel = reagent * entity.Comp.Multiplier;
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}
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private void SolidUseFuel(EntityUid uid, SolidFuelGeneratorAdapterComponent component, GeneratorUseFuel args)
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