Solution Entities (#21916)

* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class

* Switches over to the Solutions.Solution Solution

* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions

* Switches over to the Containers.XYZ namespace

* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods

* Start using SolutionSystem for Solution manipulation

* EnumerateSolutions

* Move TryGetMixableSolution

* Move EnsureSolution to Server

* Create Solution Entities

* Stop using obsolete solution system methods

* Fix prototype component tests

* Add using ..Audio.Systems; back

* Wrap solution container slots in ContainerSlots

* Actually add the slot to the solution container map

* Dirty SolutionContainerComponent when ensuring solutions

* Revert namespace changes

* Remerge SolutionSystem and SolutionContainerSystem

* SolutionContainerManagerComponent refactor

* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release

* Readd examine reagent sorting

* Fix errors

* Poke tests

* Fix solution names not being applied

* Fix WoolyComponent including statement

* Fix merge skew

* Fix compile errors

* Make reactions use solntities

* Reindent solution class namespace

* Field attribute changes

* AutoGenerateComponentState for SolutionContainerComponent

* SolutionContainerComponent -> ContainedSolutionComponent

* ref ReactionAttemptEvent

* Denetwork preinit solutions

* Misc 1

* Nullable TryGetSolution out vars

* Cache associated solutions

* Fix merge skew

* Use explicit regions in SharedSolutionContainerSystem.Capabilities

* Add debug assert

* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent

* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName

* SolutionComponent doc comments

* Implicit DataField names and property purge

* ReagentEffect DataField names

* Local variables for readability

* Sort using statements + Entity<T> event handlers

* Fix compile erros

* Fix compile errors

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
This commit is contained in:
TemporalOroboros
2023-12-28 17:58:14 -08:00
committed by GitHub
parent a4d36d408d
commit d75e743dd7
180 changed files with 3540 additions and 2956 deletions

View File

@@ -1,10 +1,10 @@
using Content.Server.Audio;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Fluids.EntitySystems;
using Content.Server.Materials;
using Content.Server.Popups;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.FixedPoint;
using Content.Shared.Popups;
using Content.Shared.Power.Generator;
@@ -65,23 +65,23 @@ public sealed class GeneratorSystem : SharedGeneratorSystem
_materialStorage.EjectAllMaterial(uid);
}
private void ChemicalEmpty(EntityUid uid, ChemicalFuelGeneratorAdapterComponent component, GeneratorEmpty args)
private void ChemicalEmpty(Entity<ChemicalFuelGeneratorAdapterComponent> entity, ref GeneratorEmpty args)
{
if (!_solutionContainer.TryGetSolution(uid, component.Solution, out var solution))
if (!_solutionContainer.ResolveSolution(entity.Owner, entity.Comp.SolutionName, ref entity.Comp.Solution, out var solution))
return;
var spillSolution = _solutionContainer.SplitSolution(uid, solution, solution.Volume);
_puddle.TrySpillAt(uid, spillSolution, out _);
var spillSolution = _solutionContainer.SplitSolution(entity.Comp.Solution.Value, solution.Volume);
_puddle.TrySpillAt(entity.Owner, spillSolution, out _);
}
private void ChemicalGetClogged(EntityUid uid, ChemicalFuelGeneratorAdapterComponent component, ref GeneratorGetCloggedEvent args)
private void ChemicalGetClogged(Entity<ChemicalFuelGeneratorAdapterComponent> entity, ref GeneratorGetCloggedEvent args)
{
if (!_solutionContainer.TryGetSolution(uid, component.Solution, out var solution))
if (!_solutionContainer.ResolveSolution(entity.Owner, entity.Comp.SolutionName, ref entity.Comp.Solution, out var solution))
return;
foreach (var reagentQuantity in solution)
{
if (reagentQuantity.Reagent.Prototype != component.Reagent)
if (reagentQuantity.Reagent.Prototype != entity.Comp.Reagent)
{
args.Clogged = true;
return;
@@ -89,32 +89,29 @@ public sealed class GeneratorSystem : SharedGeneratorSystem
}
}
private void ChemicalUseFuel(EntityUid uid, ChemicalFuelGeneratorAdapterComponent component, GeneratorUseFuel args)
private void ChemicalUseFuel(Entity<ChemicalFuelGeneratorAdapterComponent> entity, ref GeneratorUseFuel args)
{
if (!_solutionContainer.TryGetSolution(uid, component.Solution, out var solution))
if (!_solutionContainer.ResolveSolution(entity.Owner, entity.Comp.SolutionName, ref entity.Comp.Solution, out var solution))
return;
var availableReagent = solution.GetTotalPrototypeQuantity(component.Reagent).Value;
var availableReagent = solution.GetTotalPrototypeQuantity(entity.Comp.Reagent).Value;
var toRemove = RemoveFractionalFuel(
ref component.FractionalReagent,
ref entity.Comp.FractionalReagent,
args.FuelUsed,
component.Multiplier * FixedPoint2.Epsilon.Float(),
entity.Comp.Multiplier * FixedPoint2.Epsilon.Float(),
availableReagent);
solution.RemoveReagent(component.Reagent, FixedPoint2.FromCents(toRemove));
_solutionContainer.RemoveReagent(entity.Comp.Solution.Value, entity.Comp.Reagent, FixedPoint2.FromCents(toRemove));
}
private void ChemicalGetFuel(
EntityUid uid,
ChemicalFuelGeneratorAdapterComponent component,
ref GeneratorGetFuelEvent args)
private void ChemicalGetFuel(Entity<ChemicalFuelGeneratorAdapterComponent> entity, ref GeneratorGetFuelEvent args)
{
if (!_solutionContainer.TryGetSolution(uid, component.Solution, out var solution))
if (!_solutionContainer.ResolveSolution(entity.Owner, entity.Comp.SolutionName, ref entity.Comp.Solution, out var solution))
return;
var availableReagent = solution.GetTotalPrototypeQuantity(component.Reagent).Float();
var reagent = component.FractionalReagent * FixedPoint2.Epsilon.Float() + availableReagent;
args.Fuel = reagent * component.Multiplier;
var availableReagent = solution.GetTotalPrototypeQuantity(entity.Comp.Reagent).Float();
var reagent = entity.Comp.FractionalReagent * FixedPoint2.Epsilon.Float() + availableReagent;
args.Fuel = reagent * entity.Comp.Multiplier;
}
private void SolidUseFuel(EntityUid uid, SolidFuelGeneratorAdapterComponent component, GeneratorUseFuel args)