Solution Entities (#21916)

* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class

* Switches over to the Solutions.Solution Solution

* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions

* Switches over to the Containers.XYZ namespace

* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods

* Start using SolutionSystem for Solution manipulation

* EnumerateSolutions

* Move TryGetMixableSolution

* Move EnsureSolution to Server

* Create Solution Entities

* Stop using obsolete solution system methods

* Fix prototype component tests

* Add using ..Audio.Systems; back

* Wrap solution container slots in ContainerSlots

* Actually add the slot to the solution container map

* Dirty SolutionContainerComponent when ensuring solutions

* Revert namespace changes

* Remerge SolutionSystem and SolutionContainerSystem

* SolutionContainerManagerComponent refactor

* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release

* Readd examine reagent sorting

* Fix errors

* Poke tests

* Fix solution names not being applied

* Fix WoolyComponent including statement

* Fix merge skew

* Fix compile errors

* Make reactions use solntities

* Reindent solution class namespace

* Field attribute changes

* AutoGenerateComponentState for SolutionContainerComponent

* SolutionContainerComponent -> ContainedSolutionComponent

* ref ReactionAttemptEvent

* Denetwork preinit solutions

* Misc 1

* Nullable TryGetSolution out vars

* Cache associated solutions

* Fix merge skew

* Use explicit regions in SharedSolutionContainerSystem.Capabilities

* Add debug assert

* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent

* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName

* SolutionComponent doc comments

* Implicit DataField names and property purge

* ReagentEffect DataField names

* Local variables for readability

* Sort using statements + Entity<T> event handlers

* Fix compile erros

* Fix compile errors

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
This commit is contained in:
TemporalOroboros
2023-12-28 17:58:14 -08:00
committed by GitHub
parent a4d36d408d
commit d75e743dd7
180 changed files with 3540 additions and 2956 deletions

View File

@@ -1,8 +1,7 @@
using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Explosion.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.Payload.Components;
@@ -10,14 +9,15 @@ using Content.Shared.Tag;
using Robust.Shared.Containers;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Utility;
using System.Linq;
namespace Content.Server.Payload.EntitySystems;
public sealed class PayloadSystem : EntitySystem
{
[Dependency] private readonly TagSystem _tagSystem = default!;
[Dependency] private readonly SolutionContainerSystem _solutionSystem = default!;
[Dependency] private readonly IAdminLogManager _adminLogger= default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IComponentFactory _componentFactory = default!;
[Dependency] private readonly ISerializationManager _serializationManager = default!;
@@ -33,7 +33,7 @@ public sealed class PayloadSystem : EntitySystem
SubscribeLocalEvent<ChemicalPayloadComponent, TriggerEvent>(HandleChemicalPayloadTrigger);
}
public IEnumerable<EntityUid> GetAllPayloads(EntityUid uid, ContainerManagerComponent? contMan=null)
public IEnumerable<EntityUid> GetAllPayloads(EntityUid uid, ContainerManagerComponent? contMan = null)
{
if (!Resolve(uid, ref contMan, false))
yield break;
@@ -98,7 +98,7 @@ public sealed class PayloadSystem : EntitySystem
var temp = (object) component;
_serializationManager.CopyTo(data.Component, ref temp);
EntityManager.AddComponent(uid, (Component)temp!);
EntityManager.AddComponent(uid, (Component) temp!);
trigger.GrantedComponents.Add(registration.Type);
}
@@ -137,14 +137,14 @@ public sealed class PayloadSystem : EntitySystem
}
}
private void HandleChemicalPayloadTrigger(EntityUid uid, ChemicalPayloadComponent component, TriggerEvent args)
private void HandleChemicalPayloadTrigger(Entity<ChemicalPayloadComponent> entity, ref TriggerEvent args)
{
if (component.BeakerSlotA.Item is not EntityUid beakerA
|| component.BeakerSlotB.Item is not EntityUid beakerB
if (entity.Comp.BeakerSlotA.Item is not EntityUid beakerA
|| entity.Comp.BeakerSlotB.Item is not EntityUid beakerB
|| !TryComp(beakerA, out FitsInDispenserComponent? compA)
|| !TryComp(beakerB, out FitsInDispenserComponent? compB)
|| !_solutionSystem.TryGetSolution(beakerA, compA.Solution, out var solutionA)
|| !_solutionSystem.TryGetSolution(beakerB, compB.Solution, out var solutionB)
|| !_solutionContainerSystem.TryGetSolution(beakerA, compA.Solution, out var solnA, out var solutionA)
|| !_solutionContainerSystem.TryGetSolution(beakerB, compB.Solution, out var solnB, out var solutionB)
|| solutionA.Volume == 0
|| solutionB.Volume == 0)
{
@@ -155,17 +155,17 @@ public sealed class PayloadSystem : EntitySystem
var solStringB = SolutionContainerSystem.ToPrettyString(solutionB);
_adminLogger.Add(LogType.ChemicalReaction,
$"Chemical bomb payload {ToPrettyString(uid):payload} at {Transform(uid).MapPosition:location} is combining two solutions: {solStringA:solutionA} and {solStringB:solutionB}");
$"Chemical bomb payload {ToPrettyString(entity.Owner):payload} at {Transform(entity.Owner).MapPosition:location} is combining two solutions: {solStringA:solutionA} and {solStringB:solutionB}");
solutionA.MaxVolume += solutionB.MaxVolume;
_solutionSystem.TryAddSolution(beakerA, solutionA, solutionB);
_solutionSystem.RemoveAllSolution(beakerB, solutionB);
_solutionContainerSystem.TryAddSolution(solnA.Value, solutionB);
_solutionContainerSystem.RemoveAllSolution(solnB.Value);
// The grenade might be a dud. Redistribute solution:
var tmpSol = _solutionSystem.SplitSolution(beakerA, solutionA, solutionA.Volume * solutionB.MaxVolume / solutionA.MaxVolume);
_solutionSystem.TryAddSolution(beakerB, solutionB, tmpSol);
var tmpSol = _solutionContainerSystem.SplitSolution(solnA.Value, solutionA.Volume * solutionB.MaxVolume / solutionA.MaxVolume);
_solutionContainerSystem.TryAddSolution(solnB.Value, tmpSol);
solutionA.MaxVolume -= solutionB.MaxVolume;
_solutionSystem.UpdateChemicals(beakerA, solutionA, false);
_solutionContainerSystem.UpdateChemicals(solnA.Value);
args.Handled = true;
}