Solution Entities (#21916)

* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class

* Switches over to the Solutions.Solution Solution

* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions

* Switches over to the Containers.XYZ namespace

* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods

* Start using SolutionSystem for Solution manipulation

* EnumerateSolutions

* Move TryGetMixableSolution

* Move EnsureSolution to Server

* Create Solution Entities

* Stop using obsolete solution system methods

* Fix prototype component tests

* Add using ..Audio.Systems; back

* Wrap solution container slots in ContainerSlots

* Actually add the slot to the solution container map

* Dirty SolutionContainerComponent when ensuring solutions

* Revert namespace changes

* Remerge SolutionSystem and SolutionContainerSystem

* SolutionContainerManagerComponent refactor

* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release

* Readd examine reagent sorting

* Fix errors

* Poke tests

* Fix solution names not being applied

* Fix WoolyComponent including statement

* Fix merge skew

* Fix compile errors

* Make reactions use solntities

* Reindent solution class namespace

* Field attribute changes

* AutoGenerateComponentState for SolutionContainerComponent

* SolutionContainerComponent -> ContainedSolutionComponent

* ref ReactionAttemptEvent

* Denetwork preinit solutions

* Misc 1

* Nullable TryGetSolution out vars

* Cache associated solutions

* Fix merge skew

* Use explicit regions in SharedSolutionContainerSystem.Capabilities

* Add debug assert

* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent

* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName

* SolutionComponent doc comments

* Implicit DataField names and property purge

* ReagentEffect DataField names

* Local variables for readability

* Sort using statements + Entity<T> event handlers

* Fix compile erros

* Fix compile errors

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
This commit is contained in:
TemporalOroboros
2023-12-28 17:58:14 -08:00
committed by GitHub
parent a4d36d408d
commit d75e743dd7
180 changed files with 3540 additions and 2956 deletions

View File

@@ -1,3 +1,4 @@
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Nutrition.Components;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
@@ -15,37 +16,37 @@ namespace Content.Server.Nutrition.EntitySystems
{
base.Initialize();
SubscribeLocalEvent<TrashOnSolutionEmptyComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<TrashOnSolutionEmptyComponent, SolutionChangedEvent>(OnSolutionChange);
SubscribeLocalEvent<TrashOnSolutionEmptyComponent, SolutionContainerChangedEvent>(OnSolutionChange);
}
public void OnStartup(EntityUid uid, TrashOnSolutionEmptyComponent component, ComponentStartup args)
public void OnStartup(Entity<TrashOnSolutionEmptyComponent> entity, ref ComponentStartup args)
{
CheckSolutions(component);
CheckSolutions(entity);
}
public void OnSolutionChange(EntityUid uid, TrashOnSolutionEmptyComponent component, SolutionChangedEvent args)
public void OnSolutionChange(Entity<TrashOnSolutionEmptyComponent> entity, ref SolutionContainerChangedEvent args)
{
CheckSolutions(component);
CheckSolutions(entity);
}
public void CheckSolutions(TrashOnSolutionEmptyComponent component)
public void CheckSolutions(Entity<TrashOnSolutionEmptyComponent> entity)
{
if (!EntityManager.HasComponent<SolutionContainerManagerComponent>((component).Owner))
if (!EntityManager.HasComponent<SolutionContainerManagerComponent>(entity))
return;
if (_solutionContainerSystem.TryGetSolution(component.Owner, component.Solution, out var solution))
UpdateTags(component, solution);
if (_solutionContainerSystem.TryGetSolution(entity.Owner, entity.Comp.Solution, out _, out var solution))
UpdateTags(entity, solution);
}
public void UpdateTags(TrashOnSolutionEmptyComponent component, Solution solution)
public void UpdateTags(Entity<TrashOnSolutionEmptyComponent> entity, Solution solution)
{
if (solution.Volume <= 0)
{
_tagSystem.AddTag(component.Owner, "Trash");
_tagSystem.AddTag(entity.Owner, "Trash");
return;
}
if (_tagSystem.HasTag(component.Owner, "Trash"))
_tagSystem.RemoveTag(component.Owner, "Trash");
if (_tagSystem.HasTag(entity.Owner, "Trash"))
_tagSystem.RemoveTag(entity.Owner, "Trash");
}
}
}