Solution Entities (#21916)
* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
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@@ -1,6 +1,6 @@
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using Content.Server.Nutrition.Components;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Smoking;
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using Content.Shared.Temperature;
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@@ -16,27 +16,27 @@ namespace Content.Server.Nutrition.EntitySystems
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SubscribeLocalEvent<CigarComponent, AfterInteractEvent>(OnCigarAfterInteract);
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}
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private void OnCigarActivatedEvent(EntityUid uid, CigarComponent component, ActivateInWorldEvent args)
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private void OnCigarActivatedEvent(Entity<CigarComponent> entity, ref ActivateInWorldEvent args)
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{
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if (args.Handled)
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return;
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if (!EntityManager.TryGetComponent(uid, out SmokableComponent? smokable))
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if (!EntityManager.TryGetComponent(entity, out SmokableComponent? smokable))
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return;
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if (smokable.State != SmokableState.Lit)
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return;
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SetSmokableState(uid, SmokableState.Burnt, smokable);
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SetSmokableState(entity, SmokableState.Burnt, smokable);
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args.Handled = true;
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}
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private void OnCigarInteractUsingEvent(EntityUid uid, CigarComponent component, InteractUsingEvent args)
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private void OnCigarInteractUsingEvent(Entity<CigarComponent> entity, ref InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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if (!EntityManager.TryGetComponent(uid, out SmokableComponent? smokable))
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if (!EntityManager.TryGetComponent(entity, out SmokableComponent? smokable))
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return;
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if (smokable.State != SmokableState.Unlit)
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@@ -48,16 +48,16 @@ namespace Content.Server.Nutrition.EntitySystems
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if (!isHotEvent.IsHot)
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return;
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SetSmokableState(uid, SmokableState.Lit, smokable);
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SetSmokableState(entity, SmokableState.Lit, smokable);
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args.Handled = true;
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}
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public void OnCigarAfterInteract(EntityUid uid, CigarComponent component, AfterInteractEvent args)
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public void OnCigarAfterInteract(Entity<CigarComponent> entity, ref AfterInteractEvent args)
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{
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var targetEntity = args.Target;
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if (targetEntity == null ||
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!args.CanReach ||
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!EntityManager.TryGetComponent(uid, out SmokableComponent? smokable) ||
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!EntityManager.TryGetComponent(entity, out SmokableComponent? smokable) ||
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smokable.State == SmokableState.Lit)
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return;
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@@ -67,13 +67,13 @@ namespace Content.Server.Nutrition.EntitySystems
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if (!isHotEvent.IsHot)
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return;
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SetSmokableState(uid, SmokableState.Lit, smokable);
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SetSmokableState(entity, SmokableState.Lit, smokable);
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args.Handled = true;
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}
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private void OnCigarSolutionEmptyEvent(EntityUid uid, CigarComponent component, SmokableSolutionEmptyEvent args)
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private void OnCigarSolutionEmptyEvent(Entity<CigarComponent> entity, ref SmokableSolutionEmptyEvent args)
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{
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SetSmokableState(uid, SmokableState.Burnt);
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SetSmokableState(entity, SmokableState.Burnt);
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}
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}
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}
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