Solution Entities (#21916)
* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
using System.Linq;
|
||||
using Content.Server.Chemistry.Containers.EntitySystems;
|
||||
using Content.Server.Fluids.EntitySystems;
|
||||
using Content.Server.NPC.Queries;
|
||||
using Content.Server.NPC.Queries.Considerations;
|
||||
@@ -7,7 +7,6 @@ using Content.Server.NPC.Queries.Queries;
|
||||
using Content.Server.Nutrition.Components;
|
||||
using Content.Server.Nutrition.EntitySystems;
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Shared.Chemistry.EntitySystems;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Fluids.Components;
|
||||
using Content.Shared.Hands.Components;
|
||||
@@ -20,9 +19,9 @@ using Content.Shared.Weapons.Ranged.Components;
|
||||
using Content.Shared.Weapons.Ranged.Events;
|
||||
using Microsoft.Extensions.ObjectPool;
|
||||
using Robust.Server.Containers;
|
||||
using Robust.Shared.Collections;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
using System.Linq;
|
||||
|
||||
namespace Content.Server.NPC.Systems;
|
||||
|
||||
@@ -492,7 +491,7 @@ public sealed class NPCUtilitySystem : EntitySystem
|
||||
foreach (var ent in entities)
|
||||
{
|
||||
if (!_puddleQuery.TryGetComponent(ent, out var puddleComp) ||
|
||||
!_solutions.TryGetSolution(ent, puddleComp.SolutionName, out var sol) ||
|
||||
!_solutions.TryGetSolution(ent, puddleComp.SolutionName, out _, out var sol) ||
|
||||
_puddle.CanFullyEvaporate(sol))
|
||||
{
|
||||
_entityList.Add(ent);
|
||||
|
||||
Reference in New Issue
Block a user