Solution Entities (#21916)
* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
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@@ -1,15 +1,13 @@
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using Content.Server.Chat.Systems;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.NPC.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Damage;
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using Content.Shared.Emag.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Popups;
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using Content.Shared.Silicons.Bots;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Player;
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namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Specific;
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@@ -21,7 +19,7 @@ public sealed partial class MedibotInjectOperator : HTNOperator
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private SharedAudioSystem _audio = default!;
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private SharedInteractionSystem _interaction = default!;
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private SharedPopupSystem _popup = default!;
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private SolutionContainerSystem _solution = default!;
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private SolutionContainerSystem _solutionContainer = default!;
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/// <summary>
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/// Target entity to inject.
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@@ -37,7 +35,7 @@ public sealed partial class MedibotInjectOperator : HTNOperator
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_audio = sysManager.GetEntitySystem<SharedAudioSystem>();
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_interaction = sysManager.GetEntitySystem<SharedInteractionSystem>();
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_popup = sysManager.GetEntitySystem<SharedPopupSystem>();
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_solution = sysManager.GetEntitySystem<SolutionContainerSystem>();
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_solutionContainer = sysManager.GetEntitySystem<SolutionContainerSystem>();
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}
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public override void TaskShutdown(NPCBlackboard blackboard, HTNOperatorStatus status)
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@@ -61,7 +59,7 @@ public sealed partial class MedibotInjectOperator : HTNOperator
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if (!_entMan.TryGetComponent<DamageableComponent>(target, out var damage))
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return HTNOperatorStatus.Failed;
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if (!_solution.TryGetInjectableSolution(target, out var injectable))
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if (!_solutionContainer.TryGetInjectableSolution(target, out var injectable, out _))
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return HTNOperatorStatus.Failed;
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if (!_interaction.InRangeUnobstructed(owner, target))
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@@ -81,7 +79,7 @@ public sealed partial class MedibotInjectOperator : HTNOperator
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return HTNOperatorStatus.Failed;
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_entMan.EnsureComponent<NPCRecentlyInjectedComponent>(target);
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_solution.TryAddReagent(target, injectable, treatment.Reagent, treatment.Quantity, out _);
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_solutionContainer.TryAddReagent(injectable.Value, treatment.Reagent, treatment.Quantity, out _);
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_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
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_audio.PlayPvs(botComp.InjectSound, target);
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_chat.TrySendInGameICMessage(owner, Loc.GetString("medibot-finish-inject"), InGameICChatType.Speak, hideChat: true, hideLog: true);
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