Solution Entities (#21916)

* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class

* Switches over to the Solutions.Solution Solution

* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions

* Switches over to the Containers.XYZ namespace

* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods

* Start using SolutionSystem for Solution manipulation

* EnumerateSolutions

* Move TryGetMixableSolution

* Move EnsureSolution to Server

* Create Solution Entities

* Stop using obsolete solution system methods

* Fix prototype component tests

* Add using ..Audio.Systems; back

* Wrap solution container slots in ContainerSlots

* Actually add the slot to the solution container map

* Dirty SolutionContainerComponent when ensuring solutions

* Revert namespace changes

* Remerge SolutionSystem and SolutionContainerSystem

* SolutionContainerManagerComponent refactor

* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release

* Readd examine reagent sorting

* Fix errors

* Poke tests

* Fix solution names not being applied

* Fix WoolyComponent including statement

* Fix merge skew

* Fix compile errors

* Make reactions use solntities

* Reindent solution class namespace

* Field attribute changes

* AutoGenerateComponentState for SolutionContainerComponent

* SolutionContainerComponent -> ContainedSolutionComponent

* ref ReactionAttemptEvent

* Denetwork preinit solutions

* Misc 1

* Nullable TryGetSolution out vars

* Cache associated solutions

* Fix merge skew

* Use explicit regions in SharedSolutionContainerSystem.Capabilities

* Add debug assert

* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent

* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName

* SolutionComponent doc comments

* Implicit DataField names and property purge

* ReagentEffect DataField names

* Local variables for readability

* Sort using statements + Entity<T> event handlers

* Fix compile erros

* Fix compile errors

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
This commit is contained in:
TemporalOroboros
2023-12-28 17:58:14 -08:00
committed by GitHub
parent a4d36d408d
commit d75e743dd7
180 changed files with 3540 additions and 2956 deletions

View File

@@ -1,17 +1,16 @@
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Fluids.EntitySystems;
using Content.Server.Forensics;
using Content.Server.Popups;
using Content.Server.Stunnable;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.IdentityManagement;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.StatusEffect;
using Robust.Server.Audio;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
@@ -59,29 +58,32 @@ namespace Content.Server.Medical
// Empty the stomach out into it
foreach (var stomach in stomachList)
{
if (_solutionContainer.TryGetSolution(stomach.Comp.Owner, StomachSystem.DefaultSolutionName,
out var sol))
if (_solutionContainer.ResolveSolution(stomach.Comp.Owner, StomachSystem.DefaultSolutionName, ref stomach.Comp.Solution, out var sol))
{
solution.AddSolution(sol, _proto);
sol.RemoveAllSolution();
_solutionContainer.UpdateChemicals(stomach.Comp.Owner, sol);
_solutionContainer.UpdateChemicals(stomach.Comp.Solution.Value);
}
}
// Adds a tiny amount of the chem stream from earlier along with vomit
if (TryComp<BloodstreamComponent>(uid, out var bloodStream))
{
var chemMultiplier = 0.1;
var vomitMultiplier = 0.9;
const float chemMultiplier = 0.1f;
// Makes a vomit solution the size of 90% of the chemicals removed from the chemstream
var vomitAmount = new Solution("Vomit", solutionSize * vomitMultiplier);
var vomitAmount = solutionSize;
// Takes 10% of the chemicals removed from the chem stream
var vomitChemstreamAmount = _solutionContainer.SplitSolution(uid, bloodStream.ChemicalSolution, solutionSize * chemMultiplier);
if (_solutionContainer.ResolveSolution(uid, bloodStream.ChemicalSolutionName, ref bloodStream.ChemicalSolution))
{
var vomitChemstreamAmount = _solutionContainer.SplitSolution(bloodStream.ChemicalSolution.Value, vomitAmount);
vomitChemstreamAmount.ScaleSolution(chemMultiplier);
solution.AddSolution(vomitChemstreamAmount, _proto);
_solutionContainer.SplitSolution(uid, bloodStream.ChemicalSolution, solutionSize * vomitMultiplier);
solution.AddSolution(vomitAmount, _proto);
solution.AddSolution(vomitChemstreamAmount, _proto);
vomitAmount -= (float) vomitChemstreamAmount.Volume;
}
// Makes a vomit solution the size of 90% of the chemicals removed from the chemstream
solution.AddReagent("Vomit", vomitAmount); // TODO: Dehardcode vomit prototype
}
if (_puddle.TrySpillAt(uid, solution, out var puddle, false))