Solution Entities (#21916)

* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class

* Switches over to the Solutions.Solution Solution

* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions

* Switches over to the Containers.XYZ namespace

* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods

* Start using SolutionSystem for Solution manipulation

* EnumerateSolutions

* Move TryGetMixableSolution

* Move EnsureSolution to Server

* Create Solution Entities

* Stop using obsolete solution system methods

* Fix prototype component tests

* Add using ..Audio.Systems; back

* Wrap solution container slots in ContainerSlots

* Actually add the slot to the solution container map

* Dirty SolutionContainerComponent when ensuring solutions

* Revert namespace changes

* Remerge SolutionSystem and SolutionContainerSystem

* SolutionContainerManagerComponent refactor

* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release

* Readd examine reagent sorting

* Fix errors

* Poke tests

* Fix solution names not being applied

* Fix WoolyComponent including statement

* Fix merge skew

* Fix compile errors

* Make reactions use solntities

* Reindent solution class namespace

* Field attribute changes

* AutoGenerateComponentState for SolutionContainerComponent

* SolutionContainerComponent -> ContainedSolutionComponent

* ref ReactionAttemptEvent

* Denetwork preinit solutions

* Misc 1

* Nullable TryGetSolution out vars

* Cache associated solutions

* Fix merge skew

* Use explicit regions in SharedSolutionContainerSystem.Capabilities

* Add debug assert

* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent

* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName

* SolutionComponent doc comments

* Implicit DataField names and property purge

* ReagentEffect DataField names

* Local variables for readability

* Sort using statements + Entity<T> event handlers

* Fix compile erros

* Fix compile errors

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
This commit is contained in:
TemporalOroboros
2023-12-28 17:58:14 -08:00
committed by GitHub
parent a4d36d408d
commit d75e743dd7
180 changed files with 3540 additions and 2956 deletions

View File

@@ -1,14 +1,14 @@
using Content.Server.Body.Components;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Medical.Components;
using Content.Server.PowerCell;
using Content.Server.Temperature.Components;
using Content.Shared.Damage;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Content.Shared.MedicalScanner;
using Content.Shared.Mobs.Components;
using Robust.Server.GameObjects;
using Content.Server.Temperature.Components;
using Content.Server.Body.Components;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Player;
@@ -19,6 +19,7 @@ namespace Content.Server.Medical
[Dependency] private readonly PowerCellSystem _cell = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
public override void Initialize()
@@ -28,14 +29,14 @@ namespace Content.Server.Medical
SubscribeLocalEvent<HealthAnalyzerComponent, HealthAnalyzerDoAfterEvent>(OnDoAfter);
}
private void OnAfterInteract(EntityUid uid, HealthAnalyzerComponent healthAnalyzer, AfterInteractEvent args)
private void OnAfterInteract(Entity<HealthAnalyzerComponent> entity, ref AfterInteractEvent args)
{
if (args.Target == null || !args.CanReach || !HasComp<MobStateComponent>(args.Target) || !_cell.HasActivatableCharge(uid, user: args.User))
if (args.Target == null || !args.CanReach || !HasComp<MobStateComponent>(args.Target) || !_cell.HasActivatableCharge(entity.Owner, user: args.User))
return;
_audio.PlayPvs(healthAnalyzer.ScanningBeginSound, uid);
_audio.PlayPvs(entity.Comp.ScanningBeginSound, entity);
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, healthAnalyzer.ScanDelay, new HealthAnalyzerDoAfterEvent(), uid, target: args.Target, used: uid)
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, TimeSpan.FromSeconds(entity.Comp.ScanDelay), new HealthAnalyzerDoAfterEvent(), entity.Owner, target: args.Target, used: entity.Owner)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
@@ -43,14 +44,14 @@ namespace Content.Server.Medical
});
}
private void OnDoAfter(EntityUid uid, HealthAnalyzerComponent component, DoAfterEvent args)
private void OnDoAfter(Entity<HealthAnalyzerComponent> entity, ref HealthAnalyzerDoAfterEvent args)
{
if (args.Handled || args.Cancelled || args.Args.Target == null || !_cell.TryUseActivatableCharge(uid, user: args.User))
if (args.Handled || args.Cancelled || args.Target == null || !_cell.TryUseActivatableCharge(entity.Owner, user: args.User))
return;
_audio.PlayPvs(component.ScanningEndSound, args.Args.User);
_audio.PlayPvs(entity.Comp.ScanningEndSound, args.User);
UpdateScannedUser(uid, args.Args.User, args.Args.Target.Value, component);
UpdateScannedUser(entity, args.User, args.Target.Value, entity.Comp);
args.Handled = true;
}
@@ -73,13 +74,26 @@ namespace Content.Server.Medical
if (!HasComp<DamageableComponent>(target))
return;
TryComp<TemperatureComponent>(target, out var temp);
TryComp<BloodstreamComponent>(target, out var bloodstream);
float bodyTemperature;
if (TryComp<TemperatureComponent>(target, out var temp))
bodyTemperature = temp.CurrentTemperature;
else
bodyTemperature = float.NaN;
float bloodAmount;
if (TryComp<BloodstreamComponent>(target, out var bloodstream) &&
_solutionContainerSystem.ResolveSolution(target.Value, bloodstream.BloodSolutionName, ref bloodstream.BloodSolution, out var bloodSolution))
bloodAmount = bloodSolution.FillFraction;
else
bloodAmount = float.NaN;
OpenUserInterface(user, uid);
_uiSystem.SendUiMessage(ui, new HealthAnalyzerScannedUserMessage(GetNetEntity(target), temp != null ? temp.CurrentTemperature : float.NaN,
bloodstream != null ? bloodstream.BloodSolution.FillFraction : float.NaN));
_uiSystem.SendUiMessage(ui, new HealthAnalyzerScannedUserMessage(
GetNetEntity(target),
bodyTemperature,
bloodAmount
));
}
}
}