Solution Entities (#21916)

* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class

* Switches over to the Solutions.Solution Solution

* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions

* Switches over to the Containers.XYZ namespace

* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods

* Start using SolutionSystem for Solution manipulation

* EnumerateSolutions

* Move TryGetMixableSolution

* Move EnsureSolution to Server

* Create Solution Entities

* Stop using obsolete solution system methods

* Fix prototype component tests

* Add using ..Audio.Systems; back

* Wrap solution container slots in ContainerSlots

* Actually add the slot to the solution container map

* Dirty SolutionContainerComponent when ensuring solutions

* Revert namespace changes

* Remerge SolutionSystem and SolutionContainerSystem

* SolutionContainerManagerComponent refactor

* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release

* Readd examine reagent sorting

* Fix errors

* Poke tests

* Fix solution names not being applied

* Fix WoolyComponent including statement

* Fix merge skew

* Fix compile errors

* Make reactions use solntities

* Reindent solution class namespace

* Field attribute changes

* AutoGenerateComponentState for SolutionContainerComponent

* SolutionContainerComponent -> ContainedSolutionComponent

* ref ReactionAttemptEvent

* Denetwork preinit solutions

* Misc 1

* Nullable TryGetSolution out vars

* Cache associated solutions

* Fix merge skew

* Use explicit regions in SharedSolutionContainerSystem.Capabilities

* Add debug assert

* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent

* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName

* SolutionComponent doc comments

* Implicit DataField names and property purge

* ReagentEffect DataField names

* Local variables for readability

* Sort using statements + Entity<T> event handlers

* Fix compile erros

* Fix compile errors

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
This commit is contained in:
TemporalOroboros
2023-12-28 17:58:14 -08:00
committed by GitHub
parent a4d36d408d
commit d75e743dd7
180 changed files with 3540 additions and 2956 deletions

View File

@@ -1,4 +1,5 @@
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.FixedPoint;
using Content.Shared.Popups;
@@ -16,21 +17,23 @@ public sealed class RehydratableSystem : EntitySystem
{
base.Initialize();
SubscribeLocalEvent<RehydratableComponent, SolutionChangedEvent>(OnSolutionChange);
SubscribeLocalEvent<RehydratableComponent, SolutionContainerChangedEvent>(OnSolutionChange);
}
private void OnSolutionChange(EntityUid uid, RehydratableComponent comp, SolutionChangedEvent args)
private void OnSolutionChange(Entity<RehydratableComponent> entity, ref SolutionContainerChangedEvent args)
{
var quantity = _solutions.GetTotalPrototypeQuantity(uid, comp.CatalystPrototype);
if (quantity != FixedPoint2.Zero && quantity >= comp.CatalystMinimum)
var quantity = _solutions.GetTotalPrototypeQuantity(entity, entity.Comp.CatalystPrototype);
if (quantity != FixedPoint2.Zero && quantity >= entity.Comp.CatalystMinimum)
{
Expand(uid, comp);
Expand(entity);
}
}
// Try not to make this public if you can help it.
private void Expand(EntityUid uid, RehydratableComponent comp)
private void Expand(Entity<RehydratableComponent> entity)
{
var (uid, comp) = entity;
_popups.PopupEntity(Loc.GetString("rehydratable-component-expands-message", ("owner", uid)), uid);
var randomMob = _random.Pick(comp.PossibleSpawns);