Solution Entities (#21916)
* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
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@@ -1,4 +1,5 @@
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using Content.Server.Chemistry.Components.DeleteOnSolutionEmptyComponent;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.EntitySystems;
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@@ -12,27 +13,27 @@ namespace Content.Server.Chemistry.EntitySystems.DeleteOnSolutionEmptySystem
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{
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base.Initialize();
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SubscribeLocalEvent<DeleteOnSolutionEmptyComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<DeleteOnSolutionEmptyComponent, SolutionChangedEvent>(OnSolutionChange);
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SubscribeLocalEvent<DeleteOnSolutionEmptyComponent, SolutionContainerChangedEvent>(OnSolutionChange);
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}
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public void OnStartup(EntityUid uid, DeleteOnSolutionEmptyComponent component, ComponentStartup args)
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public void OnStartup(Entity<DeleteOnSolutionEmptyComponent> entity, ref ComponentStartup args)
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{
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CheckSolutions(uid, component);
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CheckSolutions(entity);
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}
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public void OnSolutionChange(EntityUid uid, DeleteOnSolutionEmptyComponent component, SolutionChangedEvent args)
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public void OnSolutionChange(Entity<DeleteOnSolutionEmptyComponent> entity, ref SolutionContainerChangedEvent args)
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{
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CheckSolutions(uid, component);
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CheckSolutions(entity);
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}
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public void CheckSolutions(EntityUid uid, DeleteOnSolutionEmptyComponent component)
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public void CheckSolutions(Entity<DeleteOnSolutionEmptyComponent> entity)
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{
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if (!EntityManager.HasComponent<SolutionContainerManagerComponent>(uid))
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if (!TryComp(entity, out SolutionContainerManagerComponent? solutions))
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return;
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if (_solutionContainerSystem.TryGetSolution(uid, component.Solution, out var solution))
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if (_solutionContainerSystem.TryGetSolution((entity.Owner, solutions), entity.Comp.Solution, out _, out var solution))
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if (solution.Volume <= 0)
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EntityManager.QueueDeleteEntity(uid);
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EntityManager.QueueDeleteEntity(entity);
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}
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}
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}
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