Solution Entities (#21916)

* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class

* Switches over to the Solutions.Solution Solution

* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions

* Switches over to the Containers.XYZ namespace

* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods

* Start using SolutionSystem for Solution manipulation

* EnumerateSolutions

* Move TryGetMixableSolution

* Move EnsureSolution to Server

* Create Solution Entities

* Stop using obsolete solution system methods

* Fix prototype component tests

* Add using ..Audio.Systems; back

* Wrap solution container slots in ContainerSlots

* Actually add the slot to the solution container map

* Dirty SolutionContainerComponent when ensuring solutions

* Revert namespace changes

* Remerge SolutionSystem and SolutionContainerSystem

* SolutionContainerManagerComponent refactor

* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release

* Readd examine reagent sorting

* Fix errors

* Poke tests

* Fix solution names not being applied

* Fix WoolyComponent including statement

* Fix merge skew

* Fix compile errors

* Make reactions use solntities

* Reindent solution class namespace

* Field attribute changes

* AutoGenerateComponentState for SolutionContainerComponent

* SolutionContainerComponent -> ContainedSolutionComponent

* ref ReactionAttemptEvent

* Denetwork preinit solutions

* Misc 1

* Nullable TryGetSolution out vars

* Cache associated solutions

* Fix merge skew

* Use explicit regions in SharedSolutionContainerSystem.Capabilities

* Add debug assert

* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent

* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName

* SolutionComponent doc comments

* Implicit DataField names and property purge

* ReagentEffect DataField names

* Local variables for readability

* Sort using statements + Entity<T> event handlers

* Fix compile erros

* Fix compile errors

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
This commit is contained in:
TemporalOroboros
2023-12-28 17:58:14 -08:00
committed by GitHub
parent a4d36d408d
commit d75e743dd7
180 changed files with 3540 additions and 2956 deletions

View File

@@ -1,8 +1,8 @@
using System.Linq;
using Content.Server.Anomaly.Components;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Shared.Anomaly.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using System.Linq;
namespace Content.Server.Anomaly.Effects;
/// <summary>
@@ -27,41 +27,40 @@ public sealed class InjectionAnomalySystem : EntitySystem
_injectableQuery = GetEntityQuery<InjectableSolutionComponent>();
}
private void OnPulse(EntityUid uid, InjectionAnomalyComponent component, ref AnomalyPulseEvent args)
private void OnPulse(Entity<InjectionAnomalyComponent> entity, ref AnomalyPulseEvent args)
{
PulseScalableEffect(uid, component, component.InjectRadius, component.MaxSolutionInjection * args.Severity);
PulseScalableEffect(entity, entity.Comp.InjectRadius, entity.Comp.MaxSolutionInjection * args.Severity);
}
private void OnSupercritical(EntityUid uid, InjectionAnomalyComponent component, ref AnomalySupercriticalEvent args)
private void OnSupercritical(Entity<InjectionAnomalyComponent> entity, ref AnomalySupercriticalEvent args)
{
PulseScalableEffect(uid, component, component.SuperCriticalInjectRadius, component.SuperCriticalSolutionInjection);
PulseScalableEffect(entity, entity.Comp.SuperCriticalInjectRadius, entity.Comp.SuperCriticalSolutionInjection);
}
private void PulseScalableEffect(EntityUid uid, InjectionAnomalyComponent component, float injectRadius, float maxInject)
private void PulseScalableEffect(Entity<InjectionAnomalyComponent> entity, float injectRadius, float maxInject)
{
if (!_solutionContainer.TryGetSolution(uid, component.Solution, out var sol))
if (!_solutionContainer.TryGetSolution(entity.Owner, entity.Comp.Solution, out _, out var sol))
return;
//We get all the entity in the radius into which the reagent will be injected.
var xformQuery = GetEntityQuery<TransformComponent>();
var xform = xformQuery.GetComponent(uid);
var xform = xformQuery.GetComponent(entity);
var allEnts = _lookup.GetEntitiesInRange<InjectableSolutionComponent>(xform.MapPosition, injectRadius)
.Select(x => x.Owner).ToList();
//for each matching entity found
foreach (var ent in allEnts)
{
if (!_solutionContainer.TryGetInjectableSolution(ent, out var injectable))
if (!_solutionContainer.TryGetInjectableSolution(ent, out var injectable, out _))
continue;
if (_injectableQuery.TryGetComponent(ent, out var injEnt))
{
var buffer = sol;
_solutionContainer.TryTransferSolution(ent, injectable, buffer, maxInject);
_solutionContainer.TryTransferSolution(injectable.Value, sol, maxInject);
//Spawn Effect
var uidXform = Transform(ent);
Spawn(component.VisualEffectPrototype, uidXform.Coordinates);
Spawn(entity.Comp.VisualEffectPrototype, uidXform.Coordinates);
}
}
}
}