Solution Entities (#21916)
* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
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@@ -1,11 +1,11 @@
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using System.Linq;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using System.Linq;
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namespace Content.IntegrationTests.Tests.Chemistry
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{
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@@ -34,8 +34,7 @@ namespace Content.IntegrationTests.Tests.Chemistry
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var prototypeManager = server.ResolveDependency<IPrototypeManager>();
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var testMap = await pair.CreateTestMap();
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var coordinates = testMap.GridCoords;
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var solutionSystem = server.ResolveDependency<IEntitySystemManager>()
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.GetEntitySystem<SolutionContainerSystem>();
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var solutionContainerSystem = entityManager.System<SolutionContainerSystem>();
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foreach (var reactionPrototype in prototypeManager.EnumeratePrototypes<ReactionPrototype>())
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{
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@@ -43,30 +42,31 @@ namespace Content.IntegrationTests.Tests.Chemistry
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Console.WriteLine($"Testing {reactionPrototype.ID}");
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EntityUid beaker = default;
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Solution component = null;
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Entity<SolutionComponent>? solutionEnt = default!;
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Solution solution = null;
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await server.WaitAssertion(() =>
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{
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beaker = entityManager.SpawnEntity("TestSolutionContainer", coordinates);
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Assert.That(solutionSystem
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.TryGetSolution(beaker, "beaker", out component));
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Assert.That(solutionContainerSystem
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.TryGetSolution(beaker, "beaker", out solutionEnt, out solution));
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foreach (var (id, reactant) in reactionPrototype.Reactants)
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{
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#pragma warning disable NUnit2045
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Assert.That(solutionSystem
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.TryAddReagent(beaker, component, id, reactant.Amount, out var quantity));
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Assert.That(solutionContainerSystem
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.TryAddReagent(solutionEnt.Value, id, reactant.Amount, out var quantity));
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Assert.That(reactant.Amount, Is.EqualTo(quantity));
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#pragma warning restore NUnit2045
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}
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solutionSystem.SetTemperature(beaker, component, reactionPrototype.MinimumTemperature);
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solutionContainerSystem.SetTemperature(solutionEnt.Value, reactionPrototype.MinimumTemperature);
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if (reactionPrototype.MixingCategories != null)
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{
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var dummyEntity = entityManager.SpawnEntity(null, MapCoordinates.Nullspace);
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var mixerComponent = entityManager.AddComponent<ReactionMixerComponent>(dummyEntity);
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mixerComponent.ReactionTypes = reactionPrototype.MixingCategories;
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solutionSystem.UpdateChemicals(beaker, component, true, mixerComponent);
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solutionContainerSystem.UpdateChemicals(solutionEnt.Value, true, mixerComponent);
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}
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});
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@@ -79,7 +79,7 @@ namespace Content.IntegrationTests.Tests.Chemistry
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var foundProductsMap = reactionPrototype.Products
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.Concat(reactionPrototype.Reactants.Where(x => x.Value.Catalyst).ToDictionary(x => x.Key, x => x.Value.Amount))
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.ToDictionary(x => x, _ => false);
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foreach (var (reagent, quantity) in component.Contents)
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foreach (var (reagent, quantity) in solution.Contents)
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{
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Assert.That(foundProductsMap.TryFirstOrNull(x => x.Key.Key == reagent.Prototype && x.Key.Value == quantity, out var foundProduct));
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foundProductsMap[foundProduct.Value.Key] = true;
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