Solution Entities (#21916)
* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
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@@ -1,11 +1,9 @@
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Kitchen;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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@@ -15,7 +13,7 @@ namespace Content.Client.Kitchen.UI
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public sealed partial class GrinderMenu : FancyWindow
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{
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private readonly IEntityManager _entityManager;
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private readonly IPrototypeManager _prototypeManager ;
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private readonly IPrototypeManager _prototypeManager;
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private readonly ReagentGrinderBoundUserInterface _owner;
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private readonly Dictionary<int, EntityUid> _chamberVisualContents = new();
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@@ -122,8 +120,8 @@ namespace Content.Client.Kitchen.UI
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{
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foreach (var (reagent, quantity) in reagents)
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{
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var reagentName = _prototypeManager.TryIndex(reagent.Prototype, out ReagentPrototype? proto)
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? Loc.GetString($"{quantity} {proto.LocalizedName}")
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var reagentName = _prototypeManager.TryIndex(reagent.Prototype, out ReagentPrototype? proto)
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? Loc.GetString($"{quantity} {proto.LocalizedName}")
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: "???";
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BeakerContentBox.BoxContents.AddItem(reagentName);
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}
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