cleanup LockOnTriggerComponent (#39720)

* cleanup LockOnTriggerComponent

* comment

* indentation
This commit is contained in:
slarticodefast
2025-08-18 22:21:33 +02:00
committed by GitHub
parent fedba2425b
commit d737e39a98
2 changed files with 19 additions and 6 deletions

View File

@@ -1,19 +1,27 @@
using Content.Shared.Lock;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Trigger.Components.Effects;
/// <summary>
/// Will lock, unlock or toggle an entity with the <see cref="LockComponent"/>.
/// If TargetUser is true then they will be (un)locked instead.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class LockOnTriggerComponent : BaseXOnTriggerComponent
{
/// <summary>
/// If the trigger will lock, unlock or toggle the lock.
/// </summary>
[DataField, AutoNetworkedField]
public LockAction LockOnTrigger = LockAction.Toggle;
public LockAction LockMode = LockAction.Toggle;
}
[Serializable, NetSerializable]
public enum LockAction
{
Lock = 0,
Lock = 0,
Unlock = 1,
Toggle = 2,
}