Fix some compiler warnings.
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@@ -8,10 +8,8 @@ using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -26,8 +24,6 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IServerEntityManager _serverEntityManager;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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[Dependency] private readonly IGameTiming _gameTiming;
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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#pragma warning restore 649
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private int _damage = 1;
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