Converts the particle accelerator over to ECS + misc (#17075)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -0,0 +1,49 @@
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using Content.Server.ParticleAccelerator.Components;
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using Content.Server.ParticleAccelerator.EntitySystems;
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using Content.Server.Wires;
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using Content.Shared.Singularity.Components;
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using Content.Shared.Wires;
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using Robust.Server.GameObjects;
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namespace Content.Server.ParticleAccelerator.Wires;
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public sealed class ParticleAcceleratorPowerWireAction : ComponentWireAction<ParticleAcceleratorControlBoxComponent>
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{
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public override string Name { get; set; } = "wire-name-pa-power";
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public override Color Color { get; set; } = Color.Yellow;
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public override object StatusKey { get; } = ParticleAcceleratorWireStatus.Power;
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public override StatusLightState? GetLightState(Wire wire, ParticleAcceleratorControlBoxComponent component)
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{
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if (!component.CanBeEnabled)
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return StatusLightState.Off;
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return component.Enabled ? StatusLightState.On : StatusLightState.BlinkingSlow;
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}
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public override bool Cut(EntityUid user, Wire wire, ParticleAcceleratorControlBoxComponent controller)
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{
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var paSystem = EntityManager.System<ParticleAcceleratorSystem>();
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var userSession = EntityManager.TryGetComponent<ActorComponent>(user, out var actor) ? actor.PlayerSession : null;
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controller.CanBeEnabled = false;
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paSystem.SwitchOff(wire.Owner, userSession, controller);
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return true;
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}
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public override bool Mend(EntityUid user, Wire wire, ParticleAcceleratorControlBoxComponent controller)
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{
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controller.CanBeEnabled = true;
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return true;
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}
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public override void Pulse(EntityUid user, Wire wire, ParticleAcceleratorControlBoxComponent controller)
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{
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var paSystem = EntityManager.System<ParticleAcceleratorSystem>();
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var userSession = EntityManager.TryGetComponent<ActorComponent>(user, out var actor) ? actor.PlayerSession : null;
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if (controller.Enabled)
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paSystem.SwitchOff(wire.Owner, userSession, controller);
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else if (controller.Assembled)
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paSystem.SwitchOn(wire.Owner, userSession, controller);
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}
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}
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