Converts the particle accelerator over to ECS + misc (#17075)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -1,7 +1,23 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Projectiles;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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using Robust.Server.GameObjects;
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namespace Content.Server.ParticleAccelerator.EntitySystems;
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public sealed partial class ParticleAcceleratorSystem : EntitySystem
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{
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly ProjectileSystem _projectileSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly SharedPhysicsSystem _physicsSystem = default!;
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[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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