Converts the particle accelerator over to ECS + misc (#17075)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -1,66 +1,9 @@
|
||||
using Content.Server.Projectiles;
|
||||
using Content.Server.Singularity.Components;
|
||||
using Content.Shared.Projectiles;
|
||||
using Content.Shared.Singularity.Components;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.ParticleAccelerator.Components
|
||||
namespace Content.Server.ParticleAccelerator.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed class ParticleProjectileComponent : Component
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class ParticleProjectileComponent : Component
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entMan = default!;
|
||||
|
||||
public ParticleAcceleratorPowerState State;
|
||||
|
||||
public void Fire(ParticleAcceleratorPowerState state, Angle angle, EntityUid firer)
|
||||
{
|
||||
State = state;
|
||||
|
||||
if (!_entMan.TryGetComponent<PhysicsComponent>(Owner, out var physicsComponent))
|
||||
{
|
||||
Logger.Error("ParticleProjectile tried firing, but it was spawned without a CollidableComponent");
|
||||
return;
|
||||
}
|
||||
|
||||
var physics = _entMan.System<SharedPhysicsSystem>();
|
||||
physics.SetBodyStatus(physicsComponent, BodyStatus.InAir);
|
||||
|
||||
if (!_entMan.TryGetComponent<ProjectileComponent>(Owner, out var projectileComponent))
|
||||
{
|
||||
Logger.Error("ParticleProjectile tried firing, but it was spawned without a ProjectileComponent");
|
||||
return;
|
||||
}
|
||||
|
||||
_entMan.EntitySysManager.GetEntitySystem<ProjectileSystem>().SetShooter(projectileComponent, firer);
|
||||
|
||||
if (!_entMan.TryGetComponent<SinguloFoodComponent>(Owner, out var singuloFoodComponent))
|
||||
{
|
||||
Logger.Error("ParticleProjectile tried firing, but it was spawned without a SinguloFoodComponent");
|
||||
return;
|
||||
}
|
||||
var multiplier = State switch
|
||||
{
|
||||
ParticleAcceleratorPowerState.Standby => 0,
|
||||
ParticleAcceleratorPowerState.Level0 => 1,
|
||||
ParticleAcceleratorPowerState.Level1 => 3,
|
||||
ParticleAcceleratorPowerState.Level2 => 6,
|
||||
ParticleAcceleratorPowerState.Level3 => 10,
|
||||
_ => 0
|
||||
};
|
||||
singuloFoodComponent.Energy = 10 * multiplier;
|
||||
|
||||
if (_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance))
|
||||
{
|
||||
appearance.SetData(ParticleAcceleratorVisuals.VisualState, state);
|
||||
}
|
||||
|
||||
physics.SetLinearVelocity(Owner, angle.ToWorldVec() * 20f, body: physicsComponent);
|
||||
|
||||
_entMan.GetComponent<TransformComponent>(Owner).LocalRotation = angle;
|
||||
Timer.Spawn(3000, () => _entMan.DeleteEntity(Owner));
|
||||
}
|
||||
}
|
||||
public ParticleAcceleratorPowerState State;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user