Disarm popup entity name fix
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@@ -140,7 +140,7 @@ namespace Content.Server.GameObjects.Components.Mobs
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/thudswoosh.ogg", source,
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AudioHelpers.WithVariation(0.025f));
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source.PopupMessageOtherClients(Loc.GetString("{0} pushes {1}!", source, eventArgs.Target.Name));
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source.PopupMessageOtherClients(Loc.GetString("{0} pushes {1}!", source.Name, eventArgs.Target.Name));
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source.PopupMessageCursor(Loc.GetString("You push {0}!", eventArgs.Target.Name));
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return true;
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@@ -11,7 +11,7 @@ namespace Content.Server.Interfaces.GameObjects
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/// <summary>
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/// Behavior when the entity is disarmed.
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/// Return true to prevent the default disarm behavior,
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/// or rest of IDisarmAct behaviors that come after this one from happening.
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/// or rest of IDisarmedAct behaviors that come after this one from happening.
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/// </summary>
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bool Disarmed(DisarmedActEventArgs eventArgs);
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