Disarm popup entity name fix
This commit is contained in:
@@ -140,7 +140,7 @@ namespace Content.Server.GameObjects.Components.Mobs
|
|||||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/thudswoosh.ogg", source,
|
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/thudswoosh.ogg", source,
|
||||||
AudioHelpers.WithVariation(0.025f));
|
AudioHelpers.WithVariation(0.025f));
|
||||||
|
|
||||||
source.PopupMessageOtherClients(Loc.GetString("{0} pushes {1}!", source, eventArgs.Target.Name));
|
source.PopupMessageOtherClients(Loc.GetString("{0} pushes {1}!", source.Name, eventArgs.Target.Name));
|
||||||
source.PopupMessageCursor(Loc.GetString("You push {0}!", eventArgs.Target.Name));
|
source.PopupMessageCursor(Loc.GetString("You push {0}!", eventArgs.Target.Name));
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ namespace Content.Server.Interfaces.GameObjects
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Behavior when the entity is disarmed.
|
/// Behavior when the entity is disarmed.
|
||||||
/// Return true to prevent the default disarm behavior,
|
/// Return true to prevent the default disarm behavior,
|
||||||
/// or rest of IDisarmAct behaviors that come after this one from happening.
|
/// or rest of IDisarmedAct behaviors that come after this one from happening.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
bool Disarmed(DisarmedActEventArgs eventArgs);
|
bool Disarmed(DisarmedActEventArgs eventArgs);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user