Construction System. (#87)

* Construction WiP

* Construction kinda works!

* Lots more construction work.

* It mostly works!
This commit is contained in:
Pieter-Jan Briers
2018-08-02 08:29:55 +02:00
committed by GitHub
parent f051078c79
commit d7074bf74f
72 changed files with 1925 additions and 245 deletions

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@@ -0,0 +1,27 @@
- type: construction
name: Wall Light
id: wall_light
keywords: [fixture, lamp]
category: Machines
description: A simple wall-mounted light fixture.
placementmode: SnapgridBorder
icon:
sprite: Objects/lighting.rsi
state: on
result: poweredlight
steps:
- material: Metal
amount: 1
icon:
sprite: Objects/lighting.rsi
state: construct
- material: Cable
amount: 1
icon:
sprite: Objects/lighting.rsi
state: empty
- material: Glass
amount: 1

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@@ -0,0 +1,57 @@
- type: construction
name: SMES
id: smes
category: Machines/Power
keywords: [battery, cell, storage]
placementmode: SnapgridCenter
description: A SMES is a large battery capable of connecting directly to a power grid.
icon:
sprite: Buildings/smes.rsi
state: smes
result: SMES
steps:
- material: Metal
amount: 2
icon:
sprite: Buildings/smes.rsi
state: smes
- material: Cable
amount: 2
- type: construction
name: Generator
id: generator
category: Machines/Power
placementmode: SnapgridCenter
description: A portable generator capable of producing power from thin air.
icon: Objects/generator.png
result: Generator
steps:
- material: Metal
amount: 2
icon: Objects/generator.png
- material: Cable
amount: 2
- type: construction
name: APC
id: apc
category: Machines/Power
placementmode: SnapgridCenter
description: Provides power from the grid wirelessly to other machines in the area.
icon:
sprite: Buildings/apc.rsi
state: apc0
result: APC
steps:
- material: Metal
amount: 2
icon:
sprite: Buildings/apc.rsi
state: apcmaint
- material: Cable
amount: 2

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- type: construction
name: Wall
id: wall
category: Structures
description: Keeps the air in and the greytide out.
icon: Tiles/wall_texture.png
objecttype: Structure
result: __engine_wall
placementmode: SnapgridBorder
steps:
- material: Metal
amount: 2
icon: Buildings/wall_girder.png
reverse:
tool: Wrench
- material: Metal
amount: 2
reverse:
tool: Welder
- type: construction
name: Table
id: table
category: Structures
icon: Objects/worktop_single.png
result: __engine_worktop
placementmode: SnapgridCenter
steps:
- material: Metal
amount: 2

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@@ -0,0 +1,18 @@
- type: construction
name: Crude Spear
id: spear
category: Items/Weapons
keywords: [melee]
description: A crude spear for when you need to put holes in somebody.
icon: Objects/spear.png
objecttype: Item
steps:
- material: Metal
amount: 1
- material: Cable
amount: 3
# Should probably use a shard but y'know.
- material: Glass
amount: 1