Construction System. (#87)

* Construction WiP

* Construction kinda works!

* Lots more construction work.

* It mostly works!
This commit is contained in:
Pieter-Jan Briers
2018-08-02 08:29:55 +02:00
committed by GitHub
parent f051078c79
commit d7074bf74f
72 changed files with 1925 additions and 245 deletions

View File

@@ -0,0 +1,63 @@
using System;
using SS14.Shared.GameObjects;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using SS14.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Construction
{
/// <summary>
/// Basically handles the logic of "this mob can do construction".
/// </summary>
public abstract class SharedConstructorComponent : Component
{
public override string Name => "Constructor";
public override uint? NetID => ContentNetIDs.CONSTRUCTOR;
/// <summary>
/// Sent client -> server to to tell the server that we started building
/// a structure-construction.
/// </summary>
[Serializable, NetSerializable]
protected class TryStartStructureConstructionMessage : ComponentMessage
{
/// <summary>
/// Position to start building.
/// </summary>
public readonly GridLocalCoordinates Location;
/// <summary>
/// The construction prototype to start building.
/// </summary>
public readonly string PrototypeName;
public readonly Angle Angle;
/// <summary>
/// Identifier to be sent back in the acknowledgement so that the client can clean up its ghost.
/// </summary>
public readonly int Ack;
public TryStartStructureConstructionMessage(GridLocalCoordinates loc, string prototypeName, Angle angle, int ack)
{
Directed = true;
Location = loc;
PrototypeName = prototypeName;
Angle = angle;
Ack = ack;
}
}
[Serializable, NetSerializable]
protected class AckStructureConstructionMessage : ComponentMessage
{
public readonly int Ack;
public AckStructureConstructionMessage(int ack)
{
Directed = true;
Ack = ack;
}
}
}
}