Construction System. (#87)

* Construction WiP

* Construction kinda works!

* Lots more construction work.

* It mostly works!
This commit is contained in:
Pieter-Jan Briers
2018-08-02 08:29:55 +02:00
committed by GitHub
parent f051078c79
commit d7074bf74f
72 changed files with 1925 additions and 245 deletions

View File

@@ -1,4 +1,5 @@
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.Map;
using SS14.Shared.IoC;
using SS14.Shared.Map;
@@ -20,11 +21,12 @@ namespace Content.Server.Placement
{
var entMan = IoCManager.Resolve<IServerEntityManager>();
var tBase = entMan.SpawnEntity("TurretBase");
tBase.GetComponent<IServerTransformComponent>().LocalPosition = new GridLocalCoordinates(localPosition, grid);
tBase.GetComponent<ITransformComponent>().LocalPosition = new GridLocalCoordinates(localPosition, grid);
var tTop = entMan.SpawnEntity("TurretTopLight");
tTop.GetComponent<IServerTransformComponent>().LocalPosition = new GridLocalCoordinates(localPosition, grid);
tTop.GetComponent<IServerTransformComponent>().AttachParent(tBase);
var topTransform = tTop.GetComponent<ITransformComponent>();
topTransform.LocalPosition = new GridLocalCoordinates(localPosition, grid);
topTransform.AttachParent(tBase);
}
}
}