Construction System. (#87)
* Construction WiP * Construction kinda works! * Lots more construction work. * It mostly works!
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@@ -1,6 +1,7 @@
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using SS14.Server.GameObjects;
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using SS14.Server.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.GameObjects.Components;
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using SS14.Shared.IoC;
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using SS14.Shared.Log;
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using SS14.Shared.Serialization;
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@@ -139,7 +140,7 @@ namespace Content.Server.GameObjects.Components.Power
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//Find devices within range to take under our control
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var _emanager = IoCManager.Resolve<IServerEntityManager>();
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var position = Owner.GetComponent<TransformComponent>().WorldPosition;
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var position = Owner.GetComponent<ITransformComponent>().WorldPosition;
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var entities = _emanager.GetEntitiesInRange(Owner, PowerRange)
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.Where(x => x.HasComponent<PowerDeviceComponent>());
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