Construction System. (#87)

* Construction WiP

* Construction kinda works!

* Lots more construction work.

* It mostly works!
This commit is contained in:
Pieter-Jan Briers
2018-08-02 08:29:55 +02:00
committed by GitHub
parent f051078c79
commit d7074bf74f
72 changed files with 1925 additions and 245 deletions

View File

@@ -1,6 +1,7 @@
using SS14.Server.GameObjects;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.IoC;
using System;
using System.Linq;
@@ -56,10 +57,10 @@ namespace Content.Server.GameObjects.Components.Power
return;
}
var _emanager = IoCManager.Resolve<IServerEntityManager>();
var position = Owner.GetComponent<TransformComponent>().WorldPosition;
var position = Owner.GetComponent<ITransformComponent>().WorldPosition;
var wires = _emanager.GetEntitiesIntersecting(Owner)
.Where(x => x.HasComponent<PowerTransferComponent>())
.OrderByDescending(x => (x.GetComponent<TransformComponent>().WorldPosition - position).Length);
.OrderByDescending(x => (x.GetComponent<ITransformComponent>().WorldPosition - position).Length);
var choose = wires.FirstOrDefault();
if (choose != null)
{