Construction System. (#87)
* Construction WiP * Construction kinda works! * Lots more construction work. * It mostly works!
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@@ -5,6 +5,7 @@ using Content.Shared.GameObjects.Components.Power;
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using SS14.Server.Interfaces.GameObjects;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.GameObjects.Components;
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using SS14.Shared.Map;
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namespace Content.Server.GameObjects.Components.Power
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@@ -49,7 +50,7 @@ namespace Content.Server.GameObjects.Components.Power
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builder.Append(" Providers:\n");
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foreach (var provider in device.AvailableProviders)
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{
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var providerTransform = provider.Owner.GetComponent<IServerTransformComponent>();
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var providerTransform = provider.Owner.GetComponent<ITransformComponent>();
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builder.AppendFormat(" {0} ({1}) @ {2}", provider.Owner.Name, provider.Owner.Uid, providerTransform.LocalPosition);
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if (device.Provider == provider)
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{
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